Searched refs:renderTargetD3D (Results 1 – 8 of 8) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | TextureStorage9.cpp | 316 RenderTargetD3D *renderTargetD3D = nullptr; in getSurfaceLevel() local 317 ANGLE_TRY(mImage->getRenderTarget(context, &renderTargetD3D)); in getSurfaceLevel() 319 RenderTarget9 *renderTarget9 = GetAs<RenderTarget9>(renderTargetD3D); in getSurfaceLevel() 351 RenderTargetD3D *renderTargetD3D = nullptr; in getBaseTexture() local 352 ANGLE_TRY(mImage->getRenderTarget(context, &renderTargetD3D)); in getBaseTexture() 354 RenderTarget9 *renderTarget9 = GetAs<RenderTarget9>(renderTargetD3D); in getBaseTexture()
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D | Renderer9.h | 281 RenderTargetD3D *renderTargetD3D,
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D | Renderer9.cpp | 2878 RenderTargetD3D *renderTargetD3D, in createTextureStorageEGLImage() argument 2881 return new TextureStorage9_EGLImage(this, eglImage, GetAs<RenderTarget9>(renderTargetD3D), in createTextureStorageEGLImage()
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/external/angle/src/libANGLE/renderer/d3d/ |
D | RendererD3D.h | 310 RenderTargetD3D *renderTargetD3D,
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D | TextureD3D.cpp | 1384 RenderTargetD3D *renderTargetD3D = nullptr; in setEGLImageTarget() local 1385 ANGLE_TRY(eglImaged3d->getRenderTarget(context, &renderTargetD3D)); in setEGLImageTarget() 1388 mRenderer->createTextureStorageEGLImage(eglImaged3d, renderTargetD3D, mState.getLabel()); in setEGLImageTarget() 3979 RenderTargetD3D *renderTargetD3D = nullptr; in setEGLImageTarget() local 3980 ANGLE_TRY(eglImaged3d->getRenderTarget(context, &renderTargetD3D)); in setEGLImageTarget() 3984 mRenderer->createTextureStorageEGLImage(eglImaged3d, renderTargetD3D, mState.getLabel()); in setEGLImageTarget()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Renderer11.h | 240 RenderTargetD3D *renderTargetD3D,
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D | TextureStorage11.cpp | 2064 RenderTargetD3D *renderTargetD3D = nullptr; in getImageRenderTarget() local 2065 ANGLE_TRY(mImage->getRenderTarget(context, &renderTargetD3D)); in getImageRenderTarget() 2066 *outRT = GetAs<RenderTarget11>(renderTargetD3D); in getImageRenderTarget()
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D | Renderer11.cpp | 3304 RenderTargetD3D *renderTargetD3D, in createTextureStorageEGLImage() argument 3307 return new TextureStorage11_EGLImage(this, eglImage, GetAs<RenderTarget11>(renderTargetD3D), in createTextureStorageEGLImage()
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