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Searched refs:renderTargetD3D (Results 1 – 8 of 8) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d9/
DTextureStorage9.cpp316 RenderTargetD3D *renderTargetD3D = nullptr; in getSurfaceLevel() local
317 ANGLE_TRY(mImage->getRenderTarget(context, &renderTargetD3D)); in getSurfaceLevel()
319 RenderTarget9 *renderTarget9 = GetAs<RenderTarget9>(renderTargetD3D); in getSurfaceLevel()
351 RenderTargetD3D *renderTargetD3D = nullptr; in getBaseTexture() local
352 ANGLE_TRY(mImage->getRenderTarget(context, &renderTargetD3D)); in getBaseTexture()
354 RenderTarget9 *renderTarget9 = GetAs<RenderTarget9>(renderTargetD3D); in getBaseTexture()
DRenderer9.h281 RenderTargetD3D *renderTargetD3D,
DRenderer9.cpp2878 RenderTargetD3D *renderTargetD3D, in createTextureStorageEGLImage() argument
2881 return new TextureStorage9_EGLImage(this, eglImage, GetAs<RenderTarget9>(renderTargetD3D), in createTextureStorageEGLImage()
/external/angle/src/libANGLE/renderer/d3d/
DRendererD3D.h310 RenderTargetD3D *renderTargetD3D,
DTextureD3D.cpp1384 RenderTargetD3D *renderTargetD3D = nullptr; in setEGLImageTarget() local
1385 ANGLE_TRY(eglImaged3d->getRenderTarget(context, &renderTargetD3D)); in setEGLImageTarget()
1388 mRenderer->createTextureStorageEGLImage(eglImaged3d, renderTargetD3D, mState.getLabel()); in setEGLImageTarget()
3979 RenderTargetD3D *renderTargetD3D = nullptr; in setEGLImageTarget() local
3980 ANGLE_TRY(eglImaged3d->getRenderTarget(context, &renderTargetD3D)); in setEGLImageTarget()
3984 mRenderer->createTextureStorageEGLImage(eglImaged3d, renderTargetD3D, mState.getLabel()); in setEGLImageTarget()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.h240 RenderTargetD3D *renderTargetD3D,
DTextureStorage11.cpp2064 RenderTargetD3D *renderTargetD3D = nullptr; in getImageRenderTarget() local
2065 ANGLE_TRY(mImage->getRenderTarget(context, &renderTargetD3D)); in getImageRenderTarget()
2066 *outRT = GetAs<RenderTarget11>(renderTargetD3D); in getImageRenderTarget()
DRenderer11.cpp3304 RenderTargetD3D *renderTargetD3D, in createTextureStorageEGLImage() argument
3307 return new TextureStorage11_EGLImage(this, eglImage, GetAs<RenderTarget11>(renderTargetD3D), in createTextureStorageEGLImage()