/external/swiftshader/src/OpenGL/libEGL/ |
D | Config.cpp | 40 … displayFormat, EGLint minInterval, EGLint maxInterval, sw::Format renderTargetFormat, sw::Format … in Config() argument 41 …: mRenderTargetFormat(renderTargetFormat), mDepthStencilFormat(depthStencilFormat), mMultiSample(m… in Config() 49 switch(renderTargetFormat) in Config() 117 UNREACHABLE(renderTargetFormat); in Config() 194 mFramebufferTargetAndroid = (displayFormat == renderTargetFormat) ? EGL_TRUE : EGL_FALSE; in Config() 333 …Format, EGLint minSwapInterval, EGLint maxSwapInterval, sw::Format renderTargetFormat, sw::Format … in add() argument 335 …Config conformantConfig(displayFormat, minSwapInterval, maxSwapInterval, renderTargetFormat, depth… in add()
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D | Config.h | 35 …Format, EGLint minSwapInterval, EGLint maxSwapInterval, sw::Format renderTargetFormat, sw::Format … 94 …Format, EGLint minSwapInterval, EGLint maxSwapInterval, sw::Format renderTargetFormat, sw::Format …
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D | Display.cpp | 188 for(sw::Format renderTargetFormat : renderTargetFormats) in initialize() local 192 …configSet.add(currentDisplayFormat, mMinSwapInterval, mMaxSwapInterval, renderTargetFormat, depthS… in initialize()
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/external/angle/src/libANGLE/ |
D | Surface.cpp | 89 mColorFormat(config->renderTargetFormat), in Surface() 176 GLenum overrideRenderTargetFormat = mState.config->renderTargetFormat; in initialize() 187 if (mState.config->renderTargetFormat != overrideRenderTargetFormat) in initialize() 190 overrideConfig->renderTargetFormat = overrideRenderTargetFormat; in initialize() 194 mColorFormat = gl::Format(mState.config->renderTargetFormat); in initialize()
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D | Config.h | 34 GLenum renderTargetFormat; // TODO(geofflang): remove this member
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D | Config.cpp | 26 : renderTargetFormat(GL_NONE), in Config()
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/external/angle/src/libANGLE/renderer/gl/egl/ |
D | DisplayEGL.cpp | 472 config.renderTargetFormat = GL_RGBA8; in generateConfigs() 477 config.renderTargetFormat = GL_RGB8; in generateConfigs() 482 config.renderTargetFormat = GL_RGB565; in generateConfigs() 487 config.renderTargetFormat = GL_RGB5_A1; in generateConfigs() 492 config.renderTargetFormat = GL_RGBA4; in generateConfigs() 497 config.renderTargetFormat = GL_RGB10_A2; in generateConfigs()
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/external/angle/src/libANGLE/renderer/d3d/ |
D | SurfaceD3D.cpp | 41 mRenderTargetFormat(state.config->renderTargetFormat), in SurfaceD3D() 463 if (mState.config->renderTargetFormat != GL_NONE) in initializeContents()
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D | TextureD3D.cpp | 1329 GLenum internalformat = surface->getConfig()->renderTargetFormat; in bindTexImage()
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/external/angle/src/libANGLE/renderer/vulkan/win32/ |
D | DisplayVkWin32.cpp | 154 const vk::Format &formatVk = this->getRenderer()->getFormat(config->renderTargetFormat); in checkConfigSupport()
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/external/angle/src/libANGLE/renderer/null/ |
D | DisplayNULL.cpp | 55 config.renderTargetFormat = GL_RGBA8; in generateConfigs()
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/external/skia/src/gpu/d3d/ |
D | GrD3DPipelineStateBuilder.cpp | 503 DXGI_FORMAT renderTargetFormat, DXGI_FORMAT depthStencilFormat, in create_pipeline_state() argument 542 psoDesc.RTVFormats[0] = renderTargetFormat; in create_pipeline_state()
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | SurfaceVk.cpp | 301 if (config->renderTargetFormat != GL_NONE) in initializeImpl() 304 renderer->getFormat(config->renderTargetFormat), in initializeImpl() 756 const vk::Format &format = renderer->getFormat(mState.config->renderTargetFormat); in initializeImpl() 1006 const vk::Format &format = renderer->getFormat(mState.config->renderTargetFormat); in createSwapChain()
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D | vk_caps_utils.cpp | 1143 config.renderTargetFormat = colorFormat.internalFormat; in GenerateDefaultConfig()
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D | TextureVk.cpp | 2127 GLenum internalFormat = surface->getConfig()->renderTargetFormat; in bindTexImage()
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/external/angle/src/libANGLE/renderer/gl/eagl/ |
D | DisplayEAGL.mm | 251 config.renderTargetFormat = GL_RGBA8;
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Renderer9.cpp | 524 config.renderTargetFormat = colorBufferInternalFormat; in generateConfigs() 829 d3d9::GetTextureFormatInfo(config->renderTargetFormat); in validateShareHandle() 1275 D3DFORMAT renderTargetFormat = D3DFMT_UNKNOWN; in applyRenderTarget() local 1290 renderTargetFormat = colorRenderTarget->getD3DFormat(); in applyRenderTarget()
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/external/angle/src/libANGLE/renderer/gl/wgl/ |
D | DisplayWGL.cpp | 504 config.renderTargetFormat = GL_RGBA8; // TODO: use the bit counts to determine the format in generateConfigs()
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/external/angle/src/libANGLE/renderer/gl/glx/ |
D | DisplayGLX.cpp | 712 config.renderTargetFormat = GL_RGBA8; in generateConfigs()
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/external/angle/src/libANGLE/renderer/gl/cgl/ |
D | DisplayCGL.mm | 416 config.renderTargetFormat = GL_RGBA8;
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/external/angle/src/libANGLE/renderer/metal/ |
D | DisplayMtl.mm | 483 config.renderTargetFormat = GL_RGBA8;
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Renderer11.cpp | 1202 config.renderTargetFormat = colorBufferInternalFormat; in generateConfigs() 1653 d3d11::Format::Get(config->renderTargetFormat, getRenderer11DeviceCaps()); in validateShareHandle()
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