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Searched refs:renderTargetFormat (Results 1 – 22 of 22) sorted by relevance

/external/swiftshader/src/OpenGL/libEGL/
DConfig.cpp40 … displayFormat, EGLint minInterval, EGLint maxInterval, sw::Format renderTargetFormat, sw::Format … in Config() argument
41 …: mRenderTargetFormat(renderTargetFormat), mDepthStencilFormat(depthStencilFormat), mMultiSample(m… in Config()
49 switch(renderTargetFormat) in Config()
117 UNREACHABLE(renderTargetFormat); in Config()
194 mFramebufferTargetAndroid = (displayFormat == renderTargetFormat) ? EGL_TRUE : EGL_FALSE; in Config()
333 …Format, EGLint minSwapInterval, EGLint maxSwapInterval, sw::Format renderTargetFormat, sw::Format … in add() argument
335 …Config conformantConfig(displayFormat, minSwapInterval, maxSwapInterval, renderTargetFormat, depth… in add()
DConfig.h35 …Format, EGLint minSwapInterval, EGLint maxSwapInterval, sw::Format renderTargetFormat, sw::Format …
94 …Format, EGLint minSwapInterval, EGLint maxSwapInterval, sw::Format renderTargetFormat, sw::Format …
DDisplay.cpp188 for(sw::Format renderTargetFormat : renderTargetFormats) in initialize() local
192 …configSet.add(currentDisplayFormat, mMinSwapInterval, mMaxSwapInterval, renderTargetFormat, depthS… in initialize()
/external/angle/src/libANGLE/
DSurface.cpp89 mColorFormat(config->renderTargetFormat), in Surface()
176 GLenum overrideRenderTargetFormat = mState.config->renderTargetFormat; in initialize()
187 if (mState.config->renderTargetFormat != overrideRenderTargetFormat) in initialize()
190 overrideConfig->renderTargetFormat = overrideRenderTargetFormat; in initialize()
194 mColorFormat = gl::Format(mState.config->renderTargetFormat); in initialize()
DConfig.h34 GLenum renderTargetFormat; // TODO(geofflang): remove this member
DConfig.cpp26 : renderTargetFormat(GL_NONE), in Config()
/external/angle/src/libANGLE/renderer/gl/egl/
DDisplayEGL.cpp472 config.renderTargetFormat = GL_RGBA8; in generateConfigs()
477 config.renderTargetFormat = GL_RGB8; in generateConfigs()
482 config.renderTargetFormat = GL_RGB565; in generateConfigs()
487 config.renderTargetFormat = GL_RGB5_A1; in generateConfigs()
492 config.renderTargetFormat = GL_RGBA4; in generateConfigs()
497 config.renderTargetFormat = GL_RGB10_A2; in generateConfigs()
/external/angle/src/libANGLE/renderer/d3d/
DSurfaceD3D.cpp41 mRenderTargetFormat(state.config->renderTargetFormat), in SurfaceD3D()
463 if (mState.config->renderTargetFormat != GL_NONE) in initializeContents()
DTextureD3D.cpp1329 GLenum internalformat = surface->getConfig()->renderTargetFormat; in bindTexImage()
/external/angle/src/libANGLE/renderer/vulkan/win32/
DDisplayVkWin32.cpp154 const vk::Format &formatVk = this->getRenderer()->getFormat(config->renderTargetFormat); in checkConfigSupport()
/external/angle/src/libANGLE/renderer/null/
DDisplayNULL.cpp55 config.renderTargetFormat = GL_RGBA8; in generateConfigs()
/external/skia/src/gpu/d3d/
DGrD3DPipelineStateBuilder.cpp503 DXGI_FORMAT renderTargetFormat, DXGI_FORMAT depthStencilFormat, in create_pipeline_state() argument
542 psoDesc.RTVFormats[0] = renderTargetFormat; in create_pipeline_state()
/external/angle/src/libANGLE/renderer/vulkan/
DSurfaceVk.cpp301 if (config->renderTargetFormat != GL_NONE) in initializeImpl()
304 renderer->getFormat(config->renderTargetFormat), in initializeImpl()
756 const vk::Format &format = renderer->getFormat(mState.config->renderTargetFormat); in initializeImpl()
1006 const vk::Format &format = renderer->getFormat(mState.config->renderTargetFormat); in createSwapChain()
Dvk_caps_utils.cpp1143 config.renderTargetFormat = colorFormat.internalFormat; in GenerateDefaultConfig()
DTextureVk.cpp2127 GLenum internalFormat = surface->getConfig()->renderTargetFormat; in bindTexImage()
/external/angle/src/libANGLE/renderer/gl/eagl/
DDisplayEAGL.mm251 config.renderTargetFormat = GL_RGBA8;
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp524 config.renderTargetFormat = colorBufferInternalFormat; in generateConfigs()
829 d3d9::GetTextureFormatInfo(config->renderTargetFormat); in validateShareHandle()
1275 D3DFORMAT renderTargetFormat = D3DFMT_UNKNOWN; in applyRenderTarget() local
1290 renderTargetFormat = colorRenderTarget->getD3DFormat(); in applyRenderTarget()
/external/angle/src/libANGLE/renderer/gl/wgl/
DDisplayWGL.cpp504 config.renderTargetFormat = GL_RGBA8; // TODO: use the bit counts to determine the format in generateConfigs()
/external/angle/src/libANGLE/renderer/gl/glx/
DDisplayGLX.cpp712 config.renderTargetFormat = GL_RGBA8; in generateConfigs()
/external/angle/src/libANGLE/renderer/gl/cgl/
DDisplayCGL.mm416 config.renderTargetFormat = GL_RGBA8;
/external/angle/src/libANGLE/renderer/metal/
DDisplayMtl.mm483 config.renderTargetFormat = GL_RGBA8;
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp1202 config.renderTargetFormat = colorBufferInternalFormat; in generateConfigs()
1653 d3d11::Format::Get(config->renderTargetFormat, getRenderer11DeviceCaps()); in validateShareHandle()