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Searched refs:renderTargetMask (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
Dbackend_impl.h925 uint32_t renderTargetMask,
941 while (_BitScanForward(&rt, renderTargetMask))
943 renderTargetMask &= ~(1 << rt);
1215 state.psState.renderTargetMask,
Dbackend_singlesample.cpp257 state.psState.renderTargetMask, in BackendSingleSample()
Dbackend_sample.cpp271 state.psState.renderTargetMask, in BackendSampleRate()
Dstate.h1230 uint8_t renderTargetMask; // Mask of render targets written member
Dapi.cpp1025 uint32_t hotTileEnable = pState->state.psState.renderTargetMask; in SetupPipeline()
1031 uint32_t rtMask = pState->state.psState.renderTargetMask; in SetupPipeline()
/external/mesa3d/src/gallium/drivers/swr/
Dswr_state.cpp1748 psState.renderTargetMask = (1 << ctx->framebuffer.nr_cbufs) - 1; in swr_update_derived()