Searched refs:renderTargetView (Results 1 – 5 of 5) sorted by relevance
/external/skia/src/gpu/d3d/ |
D | GrD3DTextureRenderTarget.cpp | 47 const GrD3DDescriptorHeap::CPUHandle& renderTargetView, in GrD3DTextureRenderTarget() argument 52 , GrD3DRenderTarget(gpu, dimensions, info, state, renderTargetView) { in GrD3DTextureRenderTarget() 89 const GrD3DDescriptorHeap::CPUHandle& renderTargetView, in GrD3DTextureRenderTarget() argument 95 , GrD3DRenderTarget(gpu, dimensions, info, state, renderTargetView) { in GrD3DTextureRenderTarget() 129 const GrD3DDescriptorHeap::CPUHandle renderTargetView = in MakeNewTextureRenderTarget() local 145 std::move(msState), msaaRenderTargetView, renderTargetView, mipmapStatus); in MakeNewTextureRenderTarget() 150 renderTargetView, mipmapStatus); in MakeNewTextureRenderTarget() 173 const GrD3DDescriptorHeap::CPUHandle renderTargetView = in MakeWrappedTextureRenderTarget() local 189 std::move(msState), msaaRenderTargetView, renderTargetView, mipmapStatus, in MakeWrappedTextureRenderTarget() 194 gpu, dimensions, info, std::move(state), shaderResourceView, renderTargetView, in MakeWrappedTextureRenderTarget()
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D | GrD3DRenderTarget.cpp | 68 const GrD3DDescriptorHeap::CPUHandle& renderTargetView, in GrD3DRenderTarget() argument 74 , fColorRenderTargetView(renderTargetView) { in GrD3DRenderTarget() 84 const GrD3DDescriptorHeap::CPUHandle& renderTargetView) in GrD3DRenderTarget() argument 89 , fColorRenderTargetView(renderTargetView) {} in GrD3DRenderTarget() 103 GrD3DDescriptorHeap::CPUHandle renderTargetView = in MakeWrappedRenderTarget() local 120 std::move(msState), msaaRenderTargetView, renderTargetView, in MakeWrappedRenderTarget() 123 d3dRT = new GrD3DRenderTarget(gpu, dimensions, info, std::move(state), renderTargetView, in MakeWrappedRenderTarget()
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D | GrD3DTextureRenderTarget.h | 75 const GrD3DDescriptorHeap::CPUHandle& renderTargetView, 97 const GrD3DDescriptorHeap::CPUHandle& renderTargetView,
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D | GrD3DRenderTarget.h | 72 const GrD3DDescriptorHeap::CPUHandle& renderTargetView); 105 const GrD3DDescriptorHeap::CPUHandle& renderTargetView,
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | ResourceManager11.cpp | 203 ID3D11RenderTargetView **renderTargetView) in CreateResource() argument 205 return device->CreateRenderTargetView(resource, desc, renderTargetView); in CreateResource()
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