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Searched refs:renderTargetView (Results 1 – 5 of 5) sorted by relevance

/external/skia/src/gpu/d3d/
DGrD3DTextureRenderTarget.cpp47 const GrD3DDescriptorHeap::CPUHandle& renderTargetView, in GrD3DTextureRenderTarget() argument
52 , GrD3DRenderTarget(gpu, dimensions, info, state, renderTargetView) { in GrD3DTextureRenderTarget()
89 const GrD3DDescriptorHeap::CPUHandle& renderTargetView, in GrD3DTextureRenderTarget() argument
95 , GrD3DRenderTarget(gpu, dimensions, info, state, renderTargetView) { in GrD3DTextureRenderTarget()
129 const GrD3DDescriptorHeap::CPUHandle renderTargetView = in MakeNewTextureRenderTarget() local
145 std::move(msState), msaaRenderTargetView, renderTargetView, mipmapStatus); in MakeNewTextureRenderTarget()
150 renderTargetView, mipmapStatus); in MakeNewTextureRenderTarget()
173 const GrD3DDescriptorHeap::CPUHandle renderTargetView = in MakeWrappedTextureRenderTarget() local
189 std::move(msState), msaaRenderTargetView, renderTargetView, mipmapStatus, in MakeWrappedTextureRenderTarget()
194 gpu, dimensions, info, std::move(state), shaderResourceView, renderTargetView, in MakeWrappedTextureRenderTarget()
DGrD3DRenderTarget.cpp68 const GrD3DDescriptorHeap::CPUHandle& renderTargetView, in GrD3DRenderTarget() argument
74 , fColorRenderTargetView(renderTargetView) { in GrD3DRenderTarget()
84 const GrD3DDescriptorHeap::CPUHandle& renderTargetView) in GrD3DRenderTarget() argument
89 , fColorRenderTargetView(renderTargetView) {} in GrD3DRenderTarget()
103 GrD3DDescriptorHeap::CPUHandle renderTargetView = in MakeWrappedRenderTarget() local
120 std::move(msState), msaaRenderTargetView, renderTargetView, in MakeWrappedRenderTarget()
123 d3dRT = new GrD3DRenderTarget(gpu, dimensions, info, std::move(state), renderTargetView, in MakeWrappedRenderTarget()
DGrD3DTextureRenderTarget.h75 const GrD3DDescriptorHeap::CPUHandle& renderTargetView,
97 const GrD3DDescriptorHeap::CPUHandle& renderTargetView,
DGrD3DRenderTarget.h72 const GrD3DDescriptorHeap::CPUHandle& renderTargetView);
105 const GrD3DDescriptorHeap::CPUHandle& renderTargetView,
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DResourceManager11.cpp203 ID3D11RenderTargetView **renderTargetView) in CreateResource() argument
205 return device->CreateRenderTargetView(resource, desc, renderTargetView); in CreateResource()