Searched refs:render_interval (Results 1 – 1 of 1) sorted by relevance
123 TimeDelta render_interval = sample.render_time - last_render_time_; in HandleRenderedFrame() local125 if (render_interval > TimeDelta::Millis(150) + mean_interval || in HandleRenderedFrame()126 render_interval > 3 * mean_interval) { in HandleRenderedFrame()127 stats_.freeze_duration.AddSample(render_interval); in HandleRenderedFrame()