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Searched refs:renderbufferStorage (Results 1 – 25 of 109) sorted by relevance

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/external/angle/src/libANGLE/renderer/gl/eagl/
DPbufferSurfaceEAGL.cpp56 mFunctions->renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, mWidth, mHeight); in initialize()
60 mFunctions->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, mWidth, mHeight); in initialize()
DWindowSurfaceEAGL.mm193 mFunctions->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height);
228 functions->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height);
/external/angle/src/libANGLE/renderer/gl/cgl/
DPbufferSurfaceCGL.cpp54 mFunctions->renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, mWidth, mHeight); in initialize()
58 mFunctions->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, mWidth, mHeight); in initialize()
DWindowSurfaceCGL.mm224 mFunctions->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height);
259 functions->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height);
/external/deqp/external/openglcts/modules/common/
DglcFramebufferCompleteness.cpp64 …void renderbufferStorage (GLuint rboId, GLenum target, GLenum internalFormat, GLsizei width, GLs…
111 void TestContext::renderbufferStorage(GLuint rboId, GLenum target, GLenum internalFormat, GLsizei w… in renderbufferStorage() function in glcts::__anon42c6949f0111::TestContext
115 gl.renderbufferStorage(target, internalFormat, width, height); in renderbufferStorage()
659 …context.renderbufferStorage(context.rboIds[0], GL_RENDERBUFFER, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_H… in __anon42c6949f1f02()
660 …context.renderbufferStorage(context.rboIds[1], GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, TEXTURE_WIDTH, in __anon42c6949f1f02()
702 …context.renderbufferStorage(context.rboIds[0], GL_RENDERBUFFER, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_H… in __anon42c6949f2402()
716 …context.renderbufferStorage(context.rboIds[1], GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, TEXTURE_WIDTH, in __anon42c6949f2502()
916 context.renderbufferStorage(context.rboIds[0], GL_RENDERBUFFER, GL_RGBA8, TEXTURE_WIDTH, in __anon42c6949f3402()
1060 …context.renderbufferStorage(context.rboIds[0], GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, TEXTURE_WIDT… in __anon42c6949f3f02()
DglcPackedDepthStencilTests.cpp1825 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, TEX_SIZE, TEX_SIZE); in iterate()
1827 gl.renderbufferStorage(GL_RENDERBUFFER, m_typeFormat.format, TEX_SIZE, TEX_SIZE); in iterate()
1983 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, TEX_SIZE, TEX_SIZE); in iterate()
1987 gl.renderbufferStorage(GL_RENDERBUFFER, m_typeFormat.format, TEX_SIZE, TEX_SIZE); in iterate()
1993 gl.renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, TEX_SIZE, TEX_SIZE); in iterate()
1998 gl.renderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, TEX_SIZE, TEX_SIZE); in iterate()
2003 gl.renderbufferStorage(GL_RENDERBUFFER, m_typeFormat.format, TEX_SIZE, TEX_SIZE); in iterate()
2202 gl.renderbufferStorage(GL_RENDERBUFFER, m_typeFormat.format, TEX_SIZE, TEX_SIZE); in iterate()
/external/deqp/modules/gles31/functional/
Des31fStencilTexturingTests.cpp550 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height); in iterate()
612 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height); in iterate()
703 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, renderWidth, renderHeight); in iterate()
771 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height); in iterate()
829 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height); in iterate()
915 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height); in iterate()
976 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, levelWidth, levelHeight); in iterate()
/external/deqp/framework/opengl/
DgluFboRenderContext.cpp247 gl.renderbufferStorage(GL_RENDERBUFFER, colorFormat, width, height); in createFramebuffer()
263 gl.renderbufferStorage(GL_RENDERBUFFER, depthStencilFormat, width, height); in createFramebuffer()
DgluES3PlusWrapperFuncs.inl230 dst->renderbufferStorage = src.renderbufferStorage;
/external/angle/src/libANGLE/renderer/gl/
DRenderbufferGL.cpp56 context, functions->renderbufferStorage(GL_RENDERBUFFER, renderbufferFormat.internalFormat, in setStorage()
/external/deqp/framework/platform/ios/
DtcuIOSPlatform.mm238 if (![getEAGLContext() renderbufferStorage:GL_RENDERBUFFER fromDrawable:(CAEAGLLayer *)m_layer])
253 gl.renderbufferStorage(GL_RENDERBUFFER, depthStencilFormat, width, height);
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderPrimitiveCoverage.cpp481 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, m_width, m_height); in initFramebuffer()
495 gl.renderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, m_width, m_height); in initFramebuffer()
DesextcTessellationShaderWinding.cpp160 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, RENDER_SIZE, RENDER_SIZE); in prepareFramebuffer()
/external/deqp/external/openglcts/modules/gl/
Dgl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp299 gl.renderbufferStorage(GL_RENDERBUFFER, internalformat, 1, 1); in Test()
1383 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA32F, 1, 1); in iterate()
1602 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA32F, 1, 1); in iterate()
1814 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA32F, 1, 1); in iterate()
2033 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA32F, 4, 4); in iterate()
2587 gl.renderbufferStorage(GL_RENDERBUFFER, internalformat, 1, 1); in PrepareFramebuffer()
2613 gl.renderbufferStorage(GL_RENDERBUFFER, internalformat, 1, 1); in PrepareFramebuffer()
2766 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 2, 2); in PrepareFramebuffers()
2778 gl.renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 2, 2); in PrepareFramebuffers()
2806 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 3, 2); in PrepareFramebuffers()
[all …]
/external/skia/tools/sk_app/ios/
DGLWindowContext_ios.mm110 [fGLContext renderbufferStorage:GL_RENDERBUFFER fromDrawable:eaglLayer];
DRasterWindowContext_ios.mm120 [fGLContext renderbufferStorage:GL_RENDERBUFFER fromDrawable:eaglLayer];
/external/deqp/modules/gles2/functional/
Des2fFboRenderTest.cpp498 m_context.renderbufferStorage(GL_RENDERBUFFER, format, width, height); in createRbo()
1361 context.renderbufferStorage(GL_RENDERBUFFER, getConfig().colorbufferFormat, width, height); in render()
1758 …context.renderbufferStorage(GL_RENDERBUFFER, fbo.getConfig().colorbufferFormat, newWidth, newHeigh… in render()
1769 …context.renderbufferStorage(GL_RENDERBUFFER, fbo.getConfig().depthbufferFormat, newWidth, newHeigh… in render()
1776 …context.renderbufferStorage(GL_RENDERBUFFER, fbo.getConfig().stencilbufferFormat, newWidth, newHei… in render()
1935 ctx.renderbufferStorage(GL_RENDERBUFFER, fbo.getConfig().colorbufferFormat, width, height); in render()
1953 ctx.renderbufferStorage(GL_RENDERBUFFER, fbo.getConfig().depthbufferFormat, width, height); in render()
1966 ctx.renderbufferStorage(GL_RENDERBUFFER, fbo.getConfig().stencilbufferFormat, width, height); in render()
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl100 gl->renderbufferStorage = &glRenderbufferStorage;
/external/deqp/external/openglcts/modules/gles32/
Des32cCopyImageTests.cpp232 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT); in verify()
/external/deqp/modules/glshared/
DglsScissorTests.cpp541 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, SIZE, SIZE); in init()
680 gl.renderbufferStorage(GL_RENDERBUFFER, bufferFmt.colorFmt, width, height); in iterate()
685 gl.renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height); in iterate()
/external/deqp/external/openglcts/modules/gles3/
Des3cNumberParsingTests.cpp436 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, RENDERTARGET_WIDTH, RENDERTARGET_HEIGHT); in setupRenderTarget()
/external/deqp/modules/gles3/functional/
Des3fShaderFragDataTests.cpp312 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, width, height); in iterate()
Des3fShaderPrecisionTests.cpp256 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT); in init()
509 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32I, FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT); in init()
703 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT); in init()
Des3fFboRenderTest.cpp362 m_context.renderbufferStorage(GL_RENDERBUFFER, format, width, height); in createRbo()
773 context.renderbufferStorage(GL_RENDERBUFFER, m_config.colorFormat, width, height); in render()
1180 context.renderbufferStorage(GL_RENDERBUFFER, fbo.getConfig().colorFormat, newWidth, newHeight); in render()
1198 …context.renderbufferStorage(GL_RENDERBUFFER, fbo.getConfig().depthStencilFormat, newWidth, newHeig… in render()
1359 ctx.renderbufferStorage(GL_RENDERBUFFER, format, width, height); in render()
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayETC2Support.cpp100 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, RENDER_WIDTH, RENDER_HEIGHT); in prepareFramebuffer()

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