Searched refs:rendered_data (Results 1 – 4 of 4) sorted by relevance
/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderRendering.cpp | 832 unsigned char* rendered_data = new unsigned char[rt_height * rt_width * 4 /* components */]; in executeTest() local 835 gl.readPixels(0 /* x */, 0 /* y */, rt_width, rt_height, GL_RGBA, GL_UNSIGNED_BYTE, rendered_data); in executeTest() 842 verify(type, n_instance, rendered_data); in executeTest() 846 delete[] rendered_data; in executeTest() 1718 const unsigned char* rendered_data = NULL; in verify() local 1790 rendered_data = data + y * row_width + x * 4 /* components */; in verify() 1792 if (memcmp(rendered_data, reference_data, 4 /* components */) != 0) in verify() 1797 << (int)rendered_data[0] << ", " << (int)rendered_data[1] << ", " in verify() 1798 << (int)rendered_data[2] << ", " << (int)rendered_data[3] in verify() 1830 const unsigned char* rendered_data = NULL; in verify() local [all …]
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderIsolines.cpp | 177 … const float* vertex_data_1 = (&test_result.rendered_data[0]) + n_vertex * 3; /* components */ in checkIrrelevantTessellationLevelsHaveNoEffect() 178 …const float* vertex_data_2 = (&test_result_reference.rendered_data[0]) + n_vertex * 3; /* componen… in checkIrrelevantTessellationLevelsHaveNoEffect() 264 const float* vertex1 = (&test_result.rendered_data[0]) + n_vertex * 3; /* components */ in checkSecondOuterTessellationLevelEffect() 266 const float* vertex2 = (&test_result.rendered_data[0]) + (n_vertex + 1) * 3; /* components */ in checkSecondOuterTessellationLevelEffect() 334 const float* vertex = (&test_result.rendered_data[0]) + n_vertex * 3; /* components */ in checkNoLineSegmentIsDefinedAtHeightOne() 418 const float* vertex = (&test_result.rendered_data[0]) + n_vertex * 3; /* components */ in countIsolines() 689 std::vector<char> rendered_data = m_utils_ptr->getDataGeneratedByTessellator( in iterate() local 702 result.rendered_data.resize(rendered_data.size() / sizeof(float)); in iterate() 703 if (0 != rendered_data.size()) in iterate() 705 memcpy(&result.rendered_data[0], &rendered_data[0], rendered_data.size()); in iterate()
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D | esextcTessellationShaderIsolines.hpp | 89 std::vector<float> rendered_data; member 100 rendered_data.clear(); in _test_result()
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D | esextcTessellationShaderTCTE.cpp | 1601 void* rendered_data = NULL; in iterate() local 1607 …rendered_data = gl.mapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* offset */, xfb_size, GL_MAP_R… in iterate() 1621 unsigned char* traveller_ptr = (unsigned char*)rendered_data; in iterate()
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