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Searched refs:replayState (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/capture/
DFrameCapture.cpp1665 const gl::State &replayState, in CaptureFramebufferAttachment() argument
1675 Capture(setupCalls, CaptureFramebufferTexture2D(replayState, true, GL_FRAMEBUFFER, in CaptureFramebufferAttachment()
1682 Capture(setupCalls, CaptureFramebufferRenderbuffer(replayState, true, GL_FRAMEBUFFER, in CaptureFramebufferAttachment()
1688 void CaptureUpdateUniformValues(const gl::State &replayState, in CaptureUpdateUniformValues() argument
1701 Capture(callsOut, CaptureUseProgram(replayState, true, program->id())); in CaptureUpdateUniformValues()
1753 Capture(callsOut, CaptureUniform1iv(replayState, true, uniformLoc, uniformCount, in CaptureUpdateUniformValues()
1773 Capture(callsOut, CaptureUniformMatrix4x3fv(replayState, true, uniformLoc, in CaptureUpdateUniformValues()
1778 Capture(callsOut, CaptureUniformMatrix4x2fv(replayState, true, uniformLoc, in CaptureUpdateUniformValues()
1784 CaptureUniformMatrix4fv(replayState, true, uniformLoc, uniformCount, in CaptureUpdateUniformValues()
1788 Capture(callsOut, CaptureUniformMatrix3x4fv(replayState, true, uniformLoc, in CaptureUpdateUniformValues()
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