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Searched refs:requiresSync (Results 1 – 9 of 9) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DTexture.h150 virtual bool requiresSync() const = 0;
215 bool requiresSync() const override;
286 bool requiresSync() const override;
350 bool requiresSync() const override;
DTexture.cpp541 bool Texture2D::requiresSync() const in requiresSync() function in es2::Texture2D
545 if(image[level] && image[level]->requiresSync()) in requiresSync()
1044 bool TextureCubeMap::requiresSync() const in requiresSync() function in es2::TextureCubeMap
1050 if(image[face][level] && image[face][level]->requiresSync()) in requiresSync()
1588 bool Texture3D::requiresSync() const in requiresSync() function in es2::Texture3D
1592 if(image[level] && image[level]->requiresSync()) in requiresSync()
DContext.cpp3217 device->setSyncRequired(samplerType, samplerIndex, texture->requiresSync()); in applyTextures()
/external/swiftshader/src/Renderer/
DRenderer.cpp264 bool requiresSync = false; in draw() local
405 requiresSync |= context->sampler[sampler].requiresSync(); in draw()
465 requiresSync |= context->sampler[TEXTURE_IMAGE_UNITS + sampler].requiresSync(); in draw()
648 requiresSync |= context->renderTarget[index]->requiresSync(); in draw()
662 requiresSync |= context->depthBuffer->requiresSync(); in draw()
672 requiresSync |= context->stencilBuffer->requiresSync(); in draw()
721 if(requiresSync) in draw()
DSampler.hpp206 bool requiresSync() const;
DSampler.cpp409 bool Sampler::requiresSync() const in requiresSync() function in sw::Sampler
DSurface.hpp296 virtual bool requiresSync() const { return false; } in requiresSync() function in sw::Surface
/external/swiftshader/src/OpenGL/common/
DImage.hpp86 bool requiresSync() const;
DImage.cpp1134 bool ClientBuffer::requiresSync() const in requiresSync() function in egl::ClientBuffer
1234 bool requiresSync() const override in requiresSync() function in egl::ClientBufferImage
1236 return clientBuffer.requiresSync(); in requiresSync()