Searched refs:requiresSync (Results 1 – 9 of 9) sorted by relevance
150 virtual bool requiresSync() const = 0;215 bool requiresSync() const override;286 bool requiresSync() const override;350 bool requiresSync() const override;
541 bool Texture2D::requiresSync() const in requiresSync() function in es2::Texture2D545 if(image[level] && image[level]->requiresSync()) in requiresSync()1044 bool TextureCubeMap::requiresSync() const in requiresSync() function in es2::TextureCubeMap1050 if(image[face][level] && image[face][level]->requiresSync()) in requiresSync()1588 bool Texture3D::requiresSync() const in requiresSync() function in es2::Texture3D1592 if(image[level] && image[level]->requiresSync()) in requiresSync()
3217 device->setSyncRequired(samplerType, samplerIndex, texture->requiresSync()); in applyTextures()
264 bool requiresSync = false; in draw() local405 requiresSync |= context->sampler[sampler].requiresSync(); in draw()465 requiresSync |= context->sampler[TEXTURE_IMAGE_UNITS + sampler].requiresSync(); in draw()648 requiresSync |= context->renderTarget[index]->requiresSync(); in draw()662 requiresSync |= context->depthBuffer->requiresSync(); in draw()672 requiresSync |= context->stencilBuffer->requiresSync(); in draw()721 if(requiresSync) in draw()
206 bool requiresSync() const;
409 bool Sampler::requiresSync() const in requiresSync() function in sw::Sampler
296 virtual bool requiresSync() const { return false; } in requiresSync() function in sw::Surface
86 bool requiresSync() const;
1134 bool ClientBuffer::requiresSync() const in requiresSync() function in egl::ClientBuffer1234 bool requiresSync() const override in requiresSync() function in egl::ClientBufferImage1236 return clientBuffer.requiresSync(); in requiresSync()