Searched refs:reservedVaryingVectorCount (Results 1 – 1 of 1) sorted by relevance
865 const GLint reservedVaryingVectorCount = reservedVaryingComponentCount / 4 + 1; in ensureCapsInitialized() local870 LimitToInt((maxVaryingCount / kComponentsPerVector) - reservedVaryingVectorCount); in ensureCapsInitialized()