Searched refs:reserved_gl32 (Results 1 – 1 of 1) sorted by relevance
4461 static const char* reserved_gl32[] = { in getReservedNames() local4788 context_reserved = reserved_gl32; in getReservedNames()4790 context_n_reserved = static_cast<unsigned int>(sizeof(reserved_gl32) / sizeof(reserved_gl32[0])); in getReservedNames()