Searched refs:resetBits (Results 1 – 9 of 9) sorted by relevance
55 void onResetContext(uint32_t resetBits) override {} in onResetContext() argument
128 void onResetContext(uint32_t resetBits) override {} in onResetContext() argument
475 void GrGLGpu::onResetContext(uint32_t resetBits) { in onResetContext() argument476 if (resetBits & kMisc_GrGLBackendState) { in onResetContext()537 if (resetBits & kMSAAEnable_GrGLBackendState) { in onResetContext()555 if (resetBits & kTextureBinding_GrGLBackendState) { in onResetContext()564 if (resetBits & kBlend_GrGLBackendState) { in onResetContext()568 if (resetBits & kView_GrGLBackendState) { in onResetContext()574 if (resetBits & kStencil_GrGLBackendState) { in onResetContext()580 if (resetBits & kVertex_GrGLBackendState) { in onResetContext()586 if (resetBits & kRenderTarget_GrGLBackendState) { in onResetContext()591 if (resetBits & kPathRendering_GrGLBackendState) { in onResetContext()[all …]
183 void onResetContext(uint32_t resetBits) override;
491 void GrGLGpu::onResetContext(uint32_t resetBits) { in onResetContext() argument492 if (resetBits & kMisc_GrGLBackendState) { in onResetContext()547 if (resetBits & kMSAAEnable_GrGLBackendState) { in onResetContext()555 if (resetBits & kTextureBinding_GrGLBackendState) { in onResetContext()564 if (resetBits & kBlend_GrGLBackendState) { in onResetContext()568 if (resetBits & kView_GrGLBackendState) { in onResetContext()574 if (resetBits & kStencil_GrGLBackendState) { in onResetContext()580 if (resetBits & kVertex_GrGLBackendState) { in onResetContext()588 if (resetBits & kRenderTarget_GrGLBackendState) { in onResetContext()595 if (resetBits & kPixelStore_GrGLBackendState) { in onResetContext()[all …]
229 void onResetContext(uint32_t resetBits) override;
180 void onResetContext(uint32_t resetBits) override {} in onResetContext() argument
449 virtual void onResetContext(uint32_t resetBits) = 0;
675 virtual void onResetContext(uint32_t resetBits) {} in onResetContext() argument