Searched refs:resetUniforms (Results 1 – 3 of 3) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Context11.cpp | 628 ResetBaseVertexBaseInstance resetUniforms(programObject, false, hasBaseInstance); in multiDrawArraysInstancedBaseInstance() local 665 ResetBaseVertexBaseInstance resetUniforms(programObject, hasBaseVertex, hasBaseInstance); in multiDrawElementsInstancedBaseVertexBaseInstance() local
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/external/angle/src/libANGLE/renderer/ |
D | renderer_utils.cpp | 1155 ResetBaseVertexBaseInstance resetUniforms(programObject, false, hasBaseInstance); in MultiDrawArraysInstancedBaseInstanceGeneral() local 1192 ResetBaseVertexBaseInstance resetUniforms(programObject, hasBaseVertex, hasBaseInstance); in MultiDrawElementsInstancedBaseVertexBaseInstanceGeneral() local
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/external/angle/src/libANGLE/ |
D | Context.cpp | 6421 rx::ResetBaseVertexBaseInstance resetUniforms(programObject, false, hasBaseInstance); in drawArraysInstancedBaseInstance() local 6460 rx::ResetBaseVertexBaseInstance resetUniforms(programObject, hasBaseVertex, hasBaseInstance); in drawElementsInstancedBaseVertexBaseInstance() local
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