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Searched refs:resetUniforms (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DContext11.cpp628 ResetBaseVertexBaseInstance resetUniforms(programObject, false, hasBaseInstance); in multiDrawArraysInstancedBaseInstance() local
665 ResetBaseVertexBaseInstance resetUniforms(programObject, hasBaseVertex, hasBaseInstance); in multiDrawElementsInstancedBaseVertexBaseInstance() local
/external/angle/src/libANGLE/renderer/
Drenderer_utils.cpp1155 ResetBaseVertexBaseInstance resetUniforms(programObject, false, hasBaseInstance); in MultiDrawArraysInstancedBaseInstanceGeneral() local
1192 ResetBaseVertexBaseInstance resetUniforms(programObject, hasBaseVertex, hasBaseInstance); in MultiDrawElementsInstancedBaseVertexBaseInstanceGeneral() local
/external/angle/src/libANGLE/
DContext.cpp6421 rx::ResetBaseVertexBaseInstance resetUniforms(programObject, false, hasBaseInstance); in drawArraysInstancedBaseInstance() local
6460 rx::ResetBaseVertexBaseInstance resetUniforms(programObject, hasBaseVertex, hasBaseInstance); in drawElementsInstancedBaseVertexBaseInstance() local