Searched refs:reset_end (Results 1 – 1 of 1) sorted by relevance
1935 src_reg reset_end = shader_end_time; in emit_shader_time_end() local1936 reset_end.swizzle = BRW_SWIZZLE_ZZZZ; in emit_shader_time_end()1937 vec4_instruction *test = emit(AND(dst_null_ud(), reset_end, brw_imm_ud(1u))); in emit_shader_time_end()