Searched refs:restartIndex (Results 1 – 10 of 10) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fPrimitiveRestartTests.cpp | 261 deUint32 restartIndex = m_indexType == INDEX_UNSIGNED_BYTE ? RESTART_INDEX_UNSIGNED_BYTE in init() local 266 DE_ASSERT(restartIndex != 0); in init() 273 addIndex(restartIndex); in init() 275 addIndex(restartIndex); in init() 303 addIndex(restartIndex); in init() 305 addIndex(restartIndex); in init() 339 addIndex(restartIndex); in init() 341 addIndex(restartIndex); in init() 370 addIndex(restartIndex); in init() 372 addIndex(restartIndex); in init() [all …]
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/external/mesa3d/src/mesa/vbo/ |
D | vbo_minmax_index.c | 233 unsigned restartIndex, bool restart, in vbo_get_minmax_index_mapped() argument 244 if (ui_indices[i] != restartIndex) { in vbo_get_minmax_index_mapped() 272 if (us_indices[i] != restartIndex) { in vbo_get_minmax_index_mapped() 294 if (ub_indices[i] != restartIndex) { in vbo_get_minmax_index_mapped() 330 const GLuint restartIndex = in vbo_get_minmax_index() local 349 vbo_get_minmax_index_mapped(count, 1 << ib->index_size_shift, restartIndex, in vbo_get_minmax_index()
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D | vbo.h | 224 unsigned restartIndex, bool restart,
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/external/deqp/framework/referencerenderer/ |
D | rrRenderState.hpp | 359 deUint32 restartIndex; member 363 , restartIndex (0xFFFFFFFFul) in RestartState()
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D | rrRenderer.hpp | 95 bool isRestartIndex (size_t elementNdx, deUint32 restartIndex) const;
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D | rrRenderer.cpp | 1733 bool PrimitiveList::isRestartIndex (size_t elementNdx, deUint32 restartIndex) const in isRestartIndex() 1737 return readIndexArray(m_indexType, m_indices, elementNdx) == restartIndex; in isRestartIndex() 1739 return elementNdx == (size_t)restartIndex; in isRestartIndex() 1792 …tart.enabled && command.primitives.isRestartIndex(elementNdx, command.state.restart.restartIndex))) in drawInstanced()
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/external/angle/src/libANGLE/renderer/ |
D | renderer_utils.h | 288 constexpr In restartIndex = gl::GetPrimitiveRestartIndexFromType<In>(); in LineLoopRestartIndexCountHelper() local 297 if (vertex != restartIndex) in LineLoopRestartIndexCountHelper() 340 constexpr In restartIndex = gl::GetPrimitiveRestartIndexFromType<In>(); in CopyLineLoopIndicesWithRestart() local 348 if (vertex != restartIndex) in CopyLineLoopIndicesWithRestart()
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderPrimitiveCounter.cpp | 998 unsigned int restartIndex; in setUpVertexAttributeArrays() local 1001 restartIndex = nIndices; in setUpVertexAttributeArrays() 1005 restartIndex = 0xFFFFFFFF; in setUpVertexAttributeArrays() 1031 restartIndex; in setUpVertexAttributeArrays() 1053 gl.primitiveRestartIndex(restartIndex); in setUpVertexAttributeArrays()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Renderer11.cpp | 232 GLuint restartIndex = gl::GetPrimitiveRestartIndex(indexType); in CopyTriangleFanIndicesWithRestart() local 244 if (value == restartIndex) in CopyTriangleFanIndicesWithRestart()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 4376 state.restart.restartIndex = getFixedRestartIndex(indexType); in drawWithReference() 4382 state.restart.restartIndex = m_primitiveRestartIndex; in drawWithReference()
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