Searched refs:restoreToCount (Results 1 – 25 of 59) sorted by relevance
123
62 canvas->restoreToCount(saveCount); in handle()79 canvas->restoreToCount(saveCount); in handle()
63 canvas->restoreToCount(saveCount); in handle()82 canvas->restoreToCount(saveCount); in handle()
108 canvas->restoreToCount(saveCount); in draw_row()218 canvas->restoreToCount(saveCount); in onDraw()226 canvas->restoreToCount(saveCount); in onDraw()
102 canvas->restoreToCount(saveCount); in onDraw()
89 canvas->restoreToCount(saveCount); in draw_row()204 canvas->restoreToCount(saveCount); in onDraw()212 canvas->restoreToCount(saveCount); in onDraw()
93 canvas->restoreToCount(saveCount); in onDraw()
58 fRecorder->restoreToCount(1); // If we were missing any restores, add them now. in finishRecordingAsPicture()119 fRecorder->restoreToCount(1); // If we were missing any restores, add them now. in finishRecordingAsDrawable()
34 fCanvas->restoreToCount(fSaveCount); in ~SkAutoCanvasMatrixPaint()
199 canvas->restoreToCount(0); in detach()
11 canvas->restoreToCount(0); in draw()
55 fRecorder->restoreToCount(1); // If we were missing any restores, add them now. in finishRecordingAsPicture()129 fRecorder->restoreToCount(1); // If we were missing any restores, add them now. in finishRecordingAsDrawable()
38 fCanvas->restoreToCount(fSaveCount); in ~SkAutoCanvasMatrixPaint()
222 canvas->restoreToCount(0); in detach()
214 canvas->restoreToCount(count); in drawClippedGeom()241 canvas->restoreToCount(saveCount); in onDrawContent()
127 canvas->restoreToCount(sc); in draw()
62 void restoreToCount(int count);
43 fCanvas->restoreToCount(fRestoreCount); in ~ScopedRenderContext()
81 fCanvas->restoreToCount(this->fRestoreCount); in ~ScopedTransformContext()
105 canvas.restoreToCount(saveCount); in drawTo()
107 canvas.restoreToCount(saveCount); in drawTo()
58 canvas->restoreToCount(sc); in draw()
9 Stack helper class calls SkCanvas::restoreToCount when SkAutoCanvasRestore
118 canvas.restoreToCount(saveCount); in draw()
139 canvas.restoreToCount(saveCount); in draw()
127 fCanvas->restoreToCount(fRestoreCount); in ~ScopedRenderContext()