Searched refs:retI (Results 1 – 5 of 5) sorted by relevance
38 consteval const int &retI() { in retI() function47 return retI(); in test_retRefI()56 return retI(); in test_retI()
128 Stmt::child_iterator retI = scope.End; in ~AutoreleasePoolRewriter() local129 ++retI; in ~AutoreleasePoolRewriter()131 findLocationAfterSemi((*retI)->getEndLoc(), Pass.Ctx); in ~AutoreleasePoolRewriter()138 (*retI)->getEndLoc()), in ~AutoreleasePoolRewriter()
129 Stmt::child_iterator retI = scope.End; in ~AutoreleasePoolRewriter() local130 ++retI; in ~AutoreleasePoolRewriter()131 SourceLocation afterSemi = findLocationAfterSemi((*retI)->getLocEnd(), in ~AutoreleasePoolRewriter()139 (*retI)->getLocEnd()), in ~AutoreleasePoolRewriter()
103 glw::GLint retI; in verifyState() local104 gl.getIntegerv(GL_CLIP_ORIGIN, &retI); in verifyState()107 ret &= (static_cast<glw::GLenum>(retI) == origin); in verifyState()109 gl.getIntegerv(GL_CLIP_DEPTH_MODE, &retI); in verifyState()112 ret &= (static_cast<glw::GLenum>(retI) == depth); in verifyState()
99 glw::GLint retI; in verifyState() local100 gl.getIntegerv(GL_CLIP_ORIGIN, &retI); in verifyState()103 ret &= (static_cast<glw::GLenum>(retI) == origin); in verifyState()105 gl.getIntegerv(GL_CLIP_DEPTH_MODE, &retI); in verifyState()108 ret &= (static_cast<glw::GLenum>(retI) == depth); in verifyState()