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/external/mesa3d/src/compiler/spirv/
Dspirv_to_nir.c2894 enum glsl_base_type ret_base = glsl_get_base_type(ret_type->type); in vtn_handle_texture() local
2895 vtn_fail_if(sampler_base != ret_base && sampler_base != GLSL_TYPE_VOID, in vtn_handle_texture()
2898 switch (ret_base) { in vtn_handle_texture()