Searched refs:reverb_decay (Results 1 – 4 of 4) sorted by relevance
35 float reverb_decay) { in UpdateReverbNoFreqShaping() argument36 if (reverb_decay > 0) { in UpdateReverbNoFreqShaping()40 reverb_decay; in UpdateReverbNoFreqShaping()48 float reverb_decay) { in UpdateReverb() argument49 if (reverb_decay > 0) { in UpdateReverb()54 reverb_decay; in UpdateReverb()
44 float reverb_decay);49 float reverb_decay);
54 float reverb_decay, in ComputeAvgRenderReverb() argument85 X2_data, /*power_spectrum_scaling=*/1.0f, reverb_decay); in ComputeAvgRenderReverb()93 /*power_spectrum_scaling=*/1.0f, reverb_decay); in ComputeAvgRenderReverb()
189 spx_word16_t reverb_decay; member429 st->reverb_decay = 0; in speex_preprocess_state_init()1040 st->reverb_estimate[i] = MULT16_32_Q15(st->reverb_decay, st->reverb_estimate[i]); in speex_preprocess_estimate_update()