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Searched refs:reversalRequired (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp3698 bool reversalRequired = drawRect.isReversedX() || drawRect.isReversedY(); in blitRenderbufferRect() local
3711 !stretchRequired && !outOfBounds && !reversalRequired && !partialDSBlit && in blitRenderbufferRect()