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/external/mesa3d/src/mesa/swrast/
Ds_texcombine.c99 GLchan (*rgbaChan)[4] = span->array->rgba; in texture_combine() local
122 rgba[i][RCOMP] = CHAN_TO_FLOAT(rgbaChan[i][RCOMP]); in texture_combine()
123 rgba[i][GCOMP] = CHAN_TO_FLOAT(rgbaChan[i][GCOMP]); in texture_combine()
124 rgba[i][BCOMP] = CHAN_TO_FLOAT(rgbaChan[i][BCOMP]); in texture_combine()
125 rgba[i][ACOMP] = CHAN_TO_FLOAT(rgbaChan[i][ACOMP]); in texture_combine()
535 UNCLAMPED_FLOAT_TO_CHAN(rgbaChan[i][RCOMP], rgba[i][RCOMP]); in texture_combine()
536 UNCLAMPED_FLOAT_TO_CHAN(rgbaChan[i][GCOMP], rgba[i][GCOMP]); in texture_combine()
537 UNCLAMPED_FLOAT_TO_CHAN(rgbaChan[i][BCOMP], rgba[i][BCOMP]); in texture_combine()
538 UNCLAMPED_FLOAT_TO_CHAN(rgbaChan[i][ACOMP], rgba[i][ACOMP]); in texture_combine()