/external/swiftshader/src/Renderer/ |
D | Blitter.hpp | 98 …lear(void *pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask); 103 …lear(void *pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask);
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D | Blitter.cpp | 36 …clear(void *pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask) in clear() argument 38 if(fastClear(pixel, format, dest, dRect, rgbaMask)) in clear() 45 blit(color, sRect, dest, dRect, {rgbaMask}); in clear() 49 …Clear(void *pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask) in fastClear() argument 67 if((rgbaMask & 0x7) != 0x7) return false; in fastClear() 73 if((rgbaMask & 0x7) != 0x7) return false; in fastClear() 80 if((rgbaMask & 0xF) != 0xF) return false; in fastClear() 87 if((rgbaMask & 0x7) != 0x7) return false; in fastClear() 94 if((rgbaMask & 0xF) != 0xF) return false; in fastClear()
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D | PixelProcessor.hpp | 258 void setColorWriteMask(int index, int rgbaMask);
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D | Renderer.hpp | 283 void clear(void *value, Format format, Surface *dest, const Rect &rect, unsigned int rgbaMask);
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D | PixelProcessor.cpp | 604 void PixelProcessor::setColorWriteMask(int index, int rgbaMask) in setColorWriteMask() argument 606 context->setColorWriteMask(index, rgbaMask); in setColorWriteMask()
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D | Renderer.cpp | 727 …rer::clear(void *value, Format format, Surface *dest, const Rect &clearRect, unsigned int rgbaMask) in clear() argument 729 blitter->clear(value, format, dest, clearRect, rgbaMask); in clear()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Device.hpp | 49 void clearColor(float red, float green, float blue, float alpha, unsigned int rgbaMask);
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D | Device.cpp | 162 void Device::clearColor(float red, float green, float blue, float alpha, unsigned int rgbaMask) in clearColor() argument 164 if(!renderTarget || !rgbaMask) in clearColor() 182 clear(rgba, FORMAT_A32B32G32R32F, renderTarget, clearRect, rgbaMask); in clearColor()
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D | Context.cpp | 2693 unsigned int rgbaMask = (mState.colorMaskRed ? 0x1 : 0) | in clear() local 2698 if(rgbaMask != 0) in clear() 2700 …mState.colorClearValue.green, mState.colorClearValue.blue, mState.colorClearValue.alpha, rgbaMask); in clear()
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/external/swiftshader/src/Pipeline/ |
D | PixelRoutine.cpp | 1621 UInt2 rgbaMask = As<UInt2>(Int2(tmpMask, tmpMask)); in writeColor() local 1622 mergedMask &= rgbaMask; in writeColor() 2409 UInt2 rgbaMask; in writeColor() local 2419 rgbaMask = As<UInt2>(Int2(tmpMask, tmpMask)); in writeColor() 2420 mergedMask &= rgbaMask; in writeColor() 2432 mergedMask &= rgbaMask; in writeColor() 2443 UInt2 rgbaMask; in writeColor() local 2450 rgbaMask = As<UInt2>(Int2(tmpMask, tmpMask)); in writeColor() 2451 mergedMask &= rgbaMask; in writeColor() 2462 mergedMask &= rgbaMask; in writeColor() [all …]
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Device.hpp | 58 void clearColor(float red, float green, float blue, float alpha, unsigned int rgbaMask);
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D | Device.cpp | 188 void Device::clearColor(float red, float green, float blue, float alpha, unsigned int rgbaMask) in clearColor() argument 190 if(!rgbaMask) in clearColor() 212 clear(rgba, FORMAT_A32B32G32R32F, renderTarget[i], clearRect, rgbaMask); in clearColor()
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D | Context.cpp | 3447 unsigned int rgbaMask = getColorMask(); in clear() local 3449 if(rgbaMask != 0) in clear() 3451 …mState.colorClearValue.green, mState.colorClearValue.blue, mState.colorClearValue.alpha, rgbaMask); in clear() 3476 unsigned int rgbaMask = getColorMask(); in clearColorBuffer() local 3477 if(rgbaMask && !mState.rasterizerDiscardEnabled) in clearColorBuffer() 3495 device->clear(value, format, colorbuffer, clearRect, rgbaMask); in clearColorBuffer()
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/external/swiftshader/src/Shader/ |
D | PixelRoutine.cpp | 1757 UInt2 rgbaMask = As<UInt2>(Int2(tmpMask, tmpMask)); in writeColor() local 1758 mergedMask &= rgbaMask; in writeColor() 2446 UInt2 rgbaMask; in writeColor() local 2453 rgbaMask = As<UInt2>(Int2(tmpMask, tmpMask)); in writeColor() 2454 mergedMask &= rgbaMask; in writeColor() 2465 mergedMask &= rgbaMask; in writeColor() 2495 UInt2 rgbaMask = As<UInt2>(Int2(tmpMask, tmpMask)); in writeColor() local 2496 mergedMask &= rgbaMask; in writeColor() 2589 UInt4 rgbaMask; in writeColor() local 2596 rgbaMask = UInt4(tmpMask, tmpMask); in writeColor() [all …]
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