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Searched refs:rgbaMask (Results 1 – 14 of 14) sorted by relevance

/external/swiftshader/src/Renderer/
DBlitter.hpp98 …lear(void *pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask);
103 …lear(void *pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask);
DBlitter.cpp36 …clear(void *pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask) in clear() argument
38 if(fastClear(pixel, format, dest, dRect, rgbaMask)) in clear()
45 blit(color, sRect, dest, dRect, {rgbaMask}); in clear()
49 …Clear(void *pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask) in fastClear() argument
67 if((rgbaMask & 0x7) != 0x7) return false; in fastClear()
73 if((rgbaMask & 0x7) != 0x7) return false; in fastClear()
80 if((rgbaMask & 0xF) != 0xF) return false; in fastClear()
87 if((rgbaMask & 0x7) != 0x7) return false; in fastClear()
94 if((rgbaMask & 0xF) != 0xF) return false; in fastClear()
DPixelProcessor.hpp258 void setColorWriteMask(int index, int rgbaMask);
DRenderer.hpp283 void clear(void *value, Format format, Surface *dest, const Rect &rect, unsigned int rgbaMask);
DPixelProcessor.cpp604 void PixelProcessor::setColorWriteMask(int index, int rgbaMask) in setColorWriteMask() argument
606 context->setColorWriteMask(index, rgbaMask); in setColorWriteMask()
DRenderer.cpp727 …rer::clear(void *value, Format format, Surface *dest, const Rect &clearRect, unsigned int rgbaMask) in clear() argument
729 blitter->clear(value, format, dest, clearRect, rgbaMask); in clear()
/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.hpp49 void clearColor(float red, float green, float blue, float alpha, unsigned int rgbaMask);
DDevice.cpp162 void Device::clearColor(float red, float green, float blue, float alpha, unsigned int rgbaMask) in clearColor() argument
164 if(!renderTarget || !rgbaMask) in clearColor()
182 clear(rgba, FORMAT_A32B32G32R32F, renderTarget, clearRect, rgbaMask); in clearColor()
DContext.cpp2693 unsigned int rgbaMask = (mState.colorMaskRed ? 0x1 : 0) | in clear() local
2698 if(rgbaMask != 0) in clear()
2700 …mState.colorClearValue.green, mState.colorClearValue.blue, mState.colorClearValue.alpha, rgbaMask); in clear()
/external/swiftshader/src/Pipeline/
DPixelRoutine.cpp1621 UInt2 rgbaMask = As<UInt2>(Int2(tmpMask, tmpMask)); in writeColor() local
1622 mergedMask &= rgbaMask; in writeColor()
2409 UInt2 rgbaMask; in writeColor() local
2419 rgbaMask = As<UInt2>(Int2(tmpMask, tmpMask)); in writeColor()
2420 mergedMask &= rgbaMask; in writeColor()
2432 mergedMask &= rgbaMask; in writeColor()
2443 UInt2 rgbaMask; in writeColor() local
2450 rgbaMask = As<UInt2>(Int2(tmpMask, tmpMask)); in writeColor()
2451 mergedMask &= rgbaMask; in writeColor()
2462 mergedMask &= rgbaMask; in writeColor()
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/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.hpp58 void clearColor(float red, float green, float blue, float alpha, unsigned int rgbaMask);
DDevice.cpp188 void Device::clearColor(float red, float green, float blue, float alpha, unsigned int rgbaMask) in clearColor() argument
190 if(!rgbaMask) in clearColor()
212 clear(rgba, FORMAT_A32B32G32R32F, renderTarget[i], clearRect, rgbaMask); in clearColor()
DContext.cpp3447 unsigned int rgbaMask = getColorMask(); in clear() local
3449 if(rgbaMask != 0) in clear()
3451 …mState.colorClearValue.green, mState.colorClearValue.blue, mState.colorClearValue.alpha, rgbaMask); in clear()
3476 unsigned int rgbaMask = getColorMask(); in clearColorBuffer() local
3477 if(rgbaMask && !mState.rasterizerDiscardEnabled) in clearColorBuffer()
3495 device->clear(value, format, colorbuffer, clearRect, rgbaMask); in clearColorBuffer()
/external/swiftshader/src/Shader/
DPixelRoutine.cpp1757 UInt2 rgbaMask = As<UInt2>(Int2(tmpMask, tmpMask)); in writeColor() local
1758 mergedMask &= rgbaMask; in writeColor()
2446 UInt2 rgbaMask; in writeColor() local
2453 rgbaMask = As<UInt2>(Int2(tmpMask, tmpMask)); in writeColor()
2454 mergedMask &= rgbaMask; in writeColor()
2465 mergedMask &= rgbaMask; in writeColor()
2495 UInt2 rgbaMask = As<UInt2>(Int2(tmpMask, tmpMask)); in writeColor() local
2496 mergedMask &= rgbaMask; in writeColor()
2589 UInt4 rgbaMask; in writeColor() local
2596 rgbaMask = UInt4(tmpMask, tmpMask); in writeColor()
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