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Searched refs:rhw (Results 1 – 16 of 16) sorted by relevance

/external/swiftshader/src/Shader/
DPixelRoutine.hpp35 Float4 rhw; // Reciprocal w member in sw::PixelRoutine
69 …Float4 interpolateCentroid(Float4 &x, Float4 &y, Float4 &rhw, Pointer<Byte> planeEquation, bool fl…
DVertexRoutine.cpp618 Float4 rhw = Float4(1.0f) / o[pos].w; in postTransform() local
625 o[pos].x = (o[pos].x - L) / W * rhw; in postTransform()
626 o[pos].y = (o[pos].y - T) / H * rhw; in postTransform()
627 o[pos].z = o[pos].z * rhw; in postTransform()
628 o[pos].w = rhw; in postTransform()
726 Float4 rhw = Float4(1.0f) / w; in writeCache() local
728 …v.x = As<Float4>(RoundInt(*Pointer<Float4>(data + OFFSET(DrawData,X0x16)) + v.x * rhw * *Pointer<F… in writeCache()
729 …v.y = As<Float4>(RoundInt(*Pointer<Float4>(data + OFFSET(DrawData,Y0x16)) + v.y * rhw * *Pointer<F… in writeCache()
730 v.z = v.z * rhw; in writeCache()
731 v.w = rhw; in writeCache()
DSetupRoutine.cpp156 Float rhw = IfThenElse(w != 0.0f, 1.0f / w, Float(1.0f)); in generate()
158 …X[i] = RoundInt(*Pointer<Float>(data + OFFSET(DrawData,X0x16)) + v.x * rhw * *Pointer<Float>(data … in generate()
159 …Y[i] = RoundInt(*Pointer<Float>(data + OFFSET(DrawData,Y0x16)) + v.y * rhw * *Pointer<Float>(data … in generate()
DPixelRoutine.cpp136 w = interpolate(xxxx, Dw, rhw, primitive + OFFSET(Primitive,w), false, false, false); in quad()
137 rhw = reciprocal(w, false, false, true); in quad()
153 …v[interpolant][component] = interpolate(xxxx, Dv[interpolant][component], rhw, primitive + OFFSET(… in quad()
188 …f = interpolate(xxxx, Df, rhw, primitive + OFFSET(Primitive,f), state.fog.flat & 0x01, state.persp… in quad()
281 …Float4 PixelRoutine::interpolateCentroid(Float4 &x, Float4 &y, Float4 &rhw, Pointer<Byte> planeEqu… in interpolateCentroid() argument
292 interpolant *= rhw; in interpolateCentroid()
622 zw = rhw; in pixelFog()
/external/swiftshader/src/Pipeline/
DSpirvShaderGLSLstd450.cpp27 …::Float Interpolate(const sw::SIMD::Float &x, const sw::SIMD::Float &y, const sw::SIMD::Float &rhw, in Interpolate() argument
39 interpolant *= rhw; in Interpolate()
1016 SIMD::Float rhw; in Interpolate() local
1023 rhw = interpolationData.rhwCentroid; in Interpolate()
1059 rhw = interpolationData.rhw; in Interpolate()
1069 rhw = interpolationData.rhw; in Interpolate()
1097 return SpirvRoutine::interpolateAtXY(x, y, rhw, planeEquation, false, true); in Interpolate()
1100 …rpolateAtXY(const SIMD::Float &x, const SIMD::Float &y, const SIMD::Float &rhw, Pointer<Byte> plan… in interpolateAtXY() argument
1112 return ::Interpolate(x, y, rhw, A, B, C, flat, perspective); in interpolateAtXY()
DVertexRoutine.cpp549 Float4 rhw = Float4(1.0f) / w; in writeCache() local
552 …proj.x = As<Float4>(RoundIntClamped(*Pointer<Float4>(data + OFFSET(DrawData, X0xF)) + pos.x * rhw in writeCache()
553 …proj.y = As<Float4>(RoundIntClamped(*Pointer<Float4>(data + OFFSET(DrawData, Y0xF)) + pos.y * rhw in writeCache()
554 proj.z = pos.z * rhw; in writeCache()
555 proj.w = rhw; in writeCache()
DPixelRoutine.hpp38 Float4 rhw; // Reciprocal w member in sw::PixelRoutine
DSetupRoutine.cpp135 Float rhw = IfThenElse(w != 0.0f, 1.0f / w, Float(1.0f)); in generate()
137 …X[i] = RoundInt(*Pointer<Float>(data + OFFSET(DrawData, X0xF)) + v.x * rhw * *Pointer<Float>(data … in generate()
138 …Y[i] = RoundInt(*Pointer<Float>(data + OFFSET(DrawData, Y0xF)) + v.y * rhw * *Pointer<Float>(data … in generate()
DPixelRoutine.cpp176 w = interpolate(xxxx, Dw, rhw, primitive + OFFSET(Primitive, w), false, false); in quad()
177 rhw = reciprocal(w, false, false, true); in quad()
193 routine.interpolationData.rhw = rhw; in quad()
221 SpirvRoutine::interpolateAtXY(xxxx, yyyy, rhw, in quad()
228 interpolate(xxxx, Dv[interpolant], rhw, in quad()
239 auto distance = interpolate(xxxx, DclipDistance[i], rhw, in quad()
275 interpolate(xxxx, DcullDistance[i], rhw, in quad()
DSpirvShader.hpp1378 SIMD::Float rhw; member
1440 …rpolateAtXY(const SIMD::Float &x, const SIMD::Float &y, const SIMD::Float &rhw, Pointer<Byte> plan…
/external/swiftshader/src/Renderer/
DQuadRasterizer.hpp55 …Float4 interpolate(Float4 &x, Float4 &D, Float4 &rhw, Pointer<Byte> planeEquation, bool flat, bool…
DQuadRasterizer.cpp319 …Float4 QuadRasterizer::interpolate(Float4 &x, Float4 &D, Float4 &rhw, Pointer<Byte> planeEquation,… in interpolate() argument
329 interpolant *= rhw; in interpolate()
/external/swiftshader/src/Device/
DQuadRasterizer.hpp49 …Float4 interpolate(Float4 &x, Float4 &D, Float4 &rhw, Pointer<Byte> planeEquation, bool flat, bool…
DQuadRasterizer.cpp234 Float4 QuadRasterizer::interpolate(Float4 &x, Float4 &D, Float4 &rhw, Pointer<Byte> planeEquation, … in interpolate() argument
244 interpolant *= rhw; in interpolate()
/external/cldr/tools/java/org/unicode/cldr/util/data/transforms/
Dinternal_raw_IPA-old.txt64802 erewhile ɛrhwˈaɪl
73739 forwhy fɔrhwˈaɪ
142302 otherwhere ˈəðərhwˌɛr
142303 otherwhile ˈəðərhwˌaɪl
143374 overwhelm %24634 -wɛlm, ˌovərhwˈɛlm, ˌovərwˈɛlm
143375 overwhelmed %30644 ˌovərhwˈɛlmd, ˌovərwˈɛlmd
143376 overwhelming %33207 -wɛl-, ˌovərhwˈɛlmɪŋ, ˌovərwˈɛlmɪŋ
143377 overwhelmingly %29889 ˌovərhwˈɛlmɪŋgli, ˌovərhwˈɛlmɪŋli, ˌovərwˈɛlmɪŋgli, ˌovərwˈɛlmɪŋli
143378 overwhelms %17650 ˌovərhwˈɛlmz, ˌovərwˈɛlmz
203290 underwhelm -wɛlm, ˌəndərhwˈɛlm, ˌəndəwˈɛlm
[all …]
Dinternal_raw_IPA.txt54654 erewhile ɛrhwˈaɪl
62222 forwhy fɔrhwˈaɪ
119397 otherwhere ˈəðərhwˌɛr
119398 otherwhile ˈəðərhwˌaɪl
120327 overwhelm %33380 ˌovərhwˈɛlm, ˌovərwˈɛlm
120328 overwhelmed %38182 ˌovərhwˈɛlmd, ˌovərwˈɛlmd
120329 overwhelming %40718 ˌovərhwˈɛlmɪŋ, ˌovərwˈɛlmɪŋ
120330 overwhelmingly %37065 ˌovərhwˈɛlmɪŋgli, ˌovərhwˈɛlmɪŋli, ˌovərwˈɛlmɪŋgli, ˌovərwˈɛlmɪŋli
120331 overwhelms %28143 ˌovərhwˈɛlmz, ˌovərwˈɛlmz
169869 underwhelm ˌəndərhwˈɛlm, ˌəndəwˈɛlm
[all …]