/external/swiftshader/src/Shader/ |
D | PixelRoutine.hpp | 35 Float4 rhw; // Reciprocal w member in sw::PixelRoutine 69 …Float4 interpolateCentroid(Float4 &x, Float4 &y, Float4 &rhw, Pointer<Byte> planeEquation, bool fl…
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D | VertexRoutine.cpp | 618 Float4 rhw = Float4(1.0f) / o[pos].w; in postTransform() local 625 o[pos].x = (o[pos].x - L) / W * rhw; in postTransform() 626 o[pos].y = (o[pos].y - T) / H * rhw; in postTransform() 627 o[pos].z = o[pos].z * rhw; in postTransform() 628 o[pos].w = rhw; in postTransform() 726 Float4 rhw = Float4(1.0f) / w; in writeCache() local 728 …v.x = As<Float4>(RoundInt(*Pointer<Float4>(data + OFFSET(DrawData,X0x16)) + v.x * rhw * *Pointer<F… in writeCache() 729 …v.y = As<Float4>(RoundInt(*Pointer<Float4>(data + OFFSET(DrawData,Y0x16)) + v.y * rhw * *Pointer<F… in writeCache() 730 v.z = v.z * rhw; in writeCache() 731 v.w = rhw; in writeCache()
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D | SetupRoutine.cpp | 156 Float rhw = IfThenElse(w != 0.0f, 1.0f / w, Float(1.0f)); in generate() 158 …X[i] = RoundInt(*Pointer<Float>(data + OFFSET(DrawData,X0x16)) + v.x * rhw * *Pointer<Float>(data … in generate() 159 …Y[i] = RoundInt(*Pointer<Float>(data + OFFSET(DrawData,Y0x16)) + v.y * rhw * *Pointer<Float>(data … in generate()
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D | PixelRoutine.cpp | 136 w = interpolate(xxxx, Dw, rhw, primitive + OFFSET(Primitive,w), false, false, false); in quad() 137 rhw = reciprocal(w, false, false, true); in quad() 153 …v[interpolant][component] = interpolate(xxxx, Dv[interpolant][component], rhw, primitive + OFFSET(… in quad() 188 …f = interpolate(xxxx, Df, rhw, primitive + OFFSET(Primitive,f), state.fog.flat & 0x01, state.persp… in quad() 281 …Float4 PixelRoutine::interpolateCentroid(Float4 &x, Float4 &y, Float4 &rhw, Pointer<Byte> planeEqu… in interpolateCentroid() argument 292 interpolant *= rhw; in interpolateCentroid() 622 zw = rhw; in pixelFog()
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/external/swiftshader/src/Pipeline/ |
D | SpirvShaderGLSLstd450.cpp | 27 …::Float Interpolate(const sw::SIMD::Float &x, const sw::SIMD::Float &y, const sw::SIMD::Float &rhw, in Interpolate() argument 39 interpolant *= rhw; in Interpolate() 1016 SIMD::Float rhw; in Interpolate() local 1023 rhw = interpolationData.rhwCentroid; in Interpolate() 1059 rhw = interpolationData.rhw; in Interpolate() 1069 rhw = interpolationData.rhw; in Interpolate() 1097 return SpirvRoutine::interpolateAtXY(x, y, rhw, planeEquation, false, true); in Interpolate() 1100 …rpolateAtXY(const SIMD::Float &x, const SIMD::Float &y, const SIMD::Float &rhw, Pointer<Byte> plan… in interpolateAtXY() argument 1112 return ::Interpolate(x, y, rhw, A, B, C, flat, perspective); in interpolateAtXY()
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D | VertexRoutine.cpp | 549 Float4 rhw = Float4(1.0f) / w; in writeCache() local 552 …proj.x = As<Float4>(RoundIntClamped(*Pointer<Float4>(data + OFFSET(DrawData, X0xF)) + pos.x * rhw … in writeCache() 553 …proj.y = As<Float4>(RoundIntClamped(*Pointer<Float4>(data + OFFSET(DrawData, Y0xF)) + pos.y * rhw … in writeCache() 554 proj.z = pos.z * rhw; in writeCache() 555 proj.w = rhw; in writeCache()
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D | PixelRoutine.hpp | 38 Float4 rhw; // Reciprocal w member in sw::PixelRoutine
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D | SetupRoutine.cpp | 135 Float rhw = IfThenElse(w != 0.0f, 1.0f / w, Float(1.0f)); in generate() 137 …X[i] = RoundInt(*Pointer<Float>(data + OFFSET(DrawData, X0xF)) + v.x * rhw * *Pointer<Float>(data … in generate() 138 …Y[i] = RoundInt(*Pointer<Float>(data + OFFSET(DrawData, Y0xF)) + v.y * rhw * *Pointer<Float>(data … in generate()
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D | PixelRoutine.cpp | 176 w = interpolate(xxxx, Dw, rhw, primitive + OFFSET(Primitive, w), false, false); in quad() 177 rhw = reciprocal(w, false, false, true); in quad() 193 routine.interpolationData.rhw = rhw; in quad() 221 SpirvRoutine::interpolateAtXY(xxxx, yyyy, rhw, in quad() 228 interpolate(xxxx, Dv[interpolant], rhw, in quad() 239 auto distance = interpolate(xxxx, DclipDistance[i], rhw, in quad() 275 interpolate(xxxx, DcullDistance[i], rhw, in quad()
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D | SpirvShader.hpp | 1378 SIMD::Float rhw; member 1440 …rpolateAtXY(const SIMD::Float &x, const SIMD::Float &y, const SIMD::Float &rhw, Pointer<Byte> plan…
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/external/swiftshader/src/Renderer/ |
D | QuadRasterizer.hpp | 55 …Float4 interpolate(Float4 &x, Float4 &D, Float4 &rhw, Pointer<Byte> planeEquation, bool flat, bool…
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D | QuadRasterizer.cpp | 319 …Float4 QuadRasterizer::interpolate(Float4 &x, Float4 &D, Float4 &rhw, Pointer<Byte> planeEquation,… in interpolate() argument 329 interpolant *= rhw; in interpolate()
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/external/swiftshader/src/Device/ |
D | QuadRasterizer.hpp | 49 …Float4 interpolate(Float4 &x, Float4 &D, Float4 &rhw, Pointer<Byte> planeEquation, bool flat, bool…
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D | QuadRasterizer.cpp | 234 Float4 QuadRasterizer::interpolate(Float4 &x, Float4 &D, Float4 &rhw, Pointer<Byte> planeEquation, … in interpolate() argument 244 interpolant *= rhw; in interpolate()
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/external/cldr/tools/java/org/unicode/cldr/util/data/transforms/ |
D | internal_raw_IPA-old.txt | 64802 erewhile ɛrhwˈaɪl 73739 forwhy fɔrhwˈaɪ 142302 otherwhere ˈəðərhwˌɛr 142303 otherwhile ˈəðərhwˌaɪl 143374 overwhelm %24634 -wɛlm, ˌovərhwˈɛlm, ˌovərwˈɛlm 143375 overwhelmed %30644 ˌovərhwˈɛlmd, ˌovərwˈɛlmd 143376 overwhelming %33207 -wɛl-, ˌovərhwˈɛlmɪŋ, ˌovərwˈɛlmɪŋ 143377 overwhelmingly %29889 ˌovərhwˈɛlmɪŋgli, ˌovərhwˈɛlmɪŋli, ˌovərwˈɛlmɪŋgli, ˌovərwˈɛlmɪŋli 143378 overwhelms %17650 ˌovərhwˈɛlmz, ˌovərwˈɛlmz 203290 underwhelm -wɛlm, ˌəndərhwˈɛlm, ˌəndəwˈɛlm [all …]
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D | internal_raw_IPA.txt | 54654 erewhile ɛrhwˈaɪl 62222 forwhy fɔrhwˈaɪ 119397 otherwhere ˈəðərhwˌɛr 119398 otherwhile ˈəðərhwˌaɪl 120327 overwhelm %33380 ˌovərhwˈɛlm, ˌovərwˈɛlm 120328 overwhelmed %38182 ˌovərhwˈɛlmd, ˌovərwˈɛlmd 120329 overwhelming %40718 ˌovərhwˈɛlmɪŋ, ˌovərwˈɛlmɪŋ 120330 overwhelmingly %37065 ˌovərhwˈɛlmɪŋgli, ˌovərhwˈɛlmɪŋli, ˌovərwˈɛlmɪŋgli, ˌovərwˈɛlmɪŋli 120331 overwhelms %28143 ˌovərhwˈɛlmz, ˌovərwˈɛlmz 169869 underwhelm ˌəndərhwˈɛlm, ˌəndəwˈɛlm [all …]
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