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Searched refs:roundBits (Results 1 – 5 of 5) sorted by relevance

/external/compiler-rt/lib/builtins/
Dfp_trunc_impl.inc86 const src_rep_t roundBits = aAbs & roundMask;
88 if (roundBits > halfway)
91 else if (roundBits == halfway)
122 const src_rep_t roundBits = denormalizedSignificand & roundMask;
124 if (roundBits > halfway)
127 else if (roundBits == halfway)
/external/llvm-project/compiler-rt/lib/builtins/
Dfp_trunc_impl.inc85 const src_rep_t roundBits = aAbs & roundMask;
87 if (roundBits > halfway)
90 else if (roundBits == halfway)
119 const src_rep_t roundBits = denormalizedSignificand & roundMask;
121 if (roundBits > halfway)
124 else if (roundBits == halfway)
/external/mesa3d/src/gallium/drivers/swr/rasterizer/memory/
DConvert.h86 uint32_t roundBits; in Convert32ToSmallFloat() local
132 roundBits = mant & 0x1FFFu; in Convert32ToSmallFloat()
138 if (roundBits == 0x1FFFu) in Convert32ToSmallFloat()
163 uint32_t roundBits; in Convert32To16Float() local
204 roundBits = mant & 0x1FFFu; in Convert32To16Float()
210 if (roundBits == 0x1FFFu) in Convert32To16Float()
/external/mesa3d/src/gallium/drivers/swr/rasterizer/jitter/
Dbuilder_misc.cpp49 uint32_t roundBits; in ConvertFloat32ToFloat16() local
90 roundBits = mant & 0x1FFFu; in ConvertFloat32ToFloat16()
96 if (roundBits == 0x1FFFu) in ConvertFloat32ToFloat16()
/external/mesa3d/src/compiler/glsl/
Dfloat64.glsl1229 int roundBits;
1247 roundBits = int(zFrac & 0x7Fu);
1255 roundBits = mix(roundBits, int(zFrac) & 0x7f, zexp_lt0);
1259 zFrac &= ~uint(((roundBits ^ 0x40) == 0) && roundNearestEven);