Searched refs:roundBits (Results 1 – 5 of 5) sorted by relevance
86 const src_rep_t roundBits = aAbs & roundMask;88 if (roundBits > halfway)91 else if (roundBits == halfway)122 const src_rep_t roundBits = denormalizedSignificand & roundMask;124 if (roundBits > halfway)127 else if (roundBits == halfway)
85 const src_rep_t roundBits = aAbs & roundMask;87 if (roundBits > halfway)90 else if (roundBits == halfway)119 const src_rep_t roundBits = denormalizedSignificand & roundMask;121 if (roundBits > halfway)124 else if (roundBits == halfway)
86 uint32_t roundBits; in Convert32ToSmallFloat() local132 roundBits = mant & 0x1FFFu; in Convert32ToSmallFloat()138 if (roundBits == 0x1FFFu) in Convert32ToSmallFloat()163 uint32_t roundBits; in Convert32To16Float() local204 roundBits = mant & 0x1FFFu; in Convert32To16Float()210 if (roundBits == 0x1FFFu) in Convert32To16Float()
49 uint32_t roundBits; in ConvertFloat32ToFloat16() local90 roundBits = mant & 0x1FFFu; in ConvertFloat32ToFloat16()96 if (roundBits == 0x1FFFu) in ConvertFloat32ToFloat16()
1229 int roundBits;1247 roundBits = int(zFrac & 0x7Fu);1255 roundBits = mix(roundBits, int(zFrac) & 0x7f, zexp_lt0);1259 zFrac &= ~uint(((roundBits ^ 0x40) == 0) && roundNearestEven);