Searched refs:roundDown (Results 1 – 6 of 6) sorted by relevance
913 boolean roundDown = RoundingUtils.getRoundingDirection(isEven, in roundToMagnitude()928 if (trailingDigit < 5 && roundDown) { in roundToMagnitude()932 } else if (trailingDigit >= 5 && !roundDown) { in roundToMagnitude()944 if (!roundDown) { in roundToMagnitude()
915 boolean roundDown = RoundingUtils.getRoundingDirection(isEven, in roundToMagnitude()930 if (trailingDigit < 5 && roundDown) { in roundToMagnitude()934 } else if (trailingDigit >= 5 && !roundDown) { in roundToMagnitude()946 if (!roundDown) { in roundToMagnitude()
71 template<typename T> inline T roundDown (T x, T y) { DE_ASSERT(y != T(0)); return (x / y) * y; } in roundDown() function
811 bool roundDown = roundingutils::getRoundingDirection(isEven, in roundToMagnitude() local829 if (trailingDigit < 5 && roundDown) { in roundToMagnitude()833 } else if (trailingDigit >= 5 && !roundDown) { in roundToMagnitude()845 if (!roundDown) { in roundToMagnitude()
370 …const glw::GLint roundDown = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<glw::GLint>(bbox… in verifyState() local376 if (roundDown == roundUp) in verifyState()377 builder << roundDown; in verifyState()379 builder << "{" << roundDown << ", " << roundUp << "}"; in verifyState()419 …const glw::GLint64 roundDown = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<glw::GLint64>(… in verifyState() local425 if (roundDown == roundUp) in verifyState()426 builder << roundDown; in verifyState()428 builder << "{" << roundDown << ", " << roundUp << "}"; in verifyState()
1586 const VkDeviceSize roundedOffset = de::roundDown(memory.getOffset(), nonCoherentAtomSize); in uploadBufferData()