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Searched refs:rowsPerImage (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/glx/
Dpixel.c177 GLint elementsPerRow, imageSize, rowsPerImage, h, i, j, k; in __glFillImage() local
193 rowsPerImage = imageHeight; in __glFillImage()
196 rowsPerImage = height; in __glFillImage()
209 imageSize = rowSize * rowsPerImage; in __glFillImage()
404 GLint imageSize, rowsPerImage; in __glEmptyImage() local
419 rowsPerImage = imageHeight; in __glEmptyImage()
422 rowsPerImage = height; in __glEmptyImage()
436 imageSize = sourceRowSize * rowsPerImage; in __glEmptyImage()
/external/skia/bench/
DImageCycleBench.cpp66 int rowsPerImage = SkScalarCeilToInt((SkScalar)fRepeatCnt / imagesPerRow); in onDraw() local
70 SkScalar imageYOffset = i * rowsPerImage * (kImageSize.fHeight + kPad); in onDraw()
/external/skqp/bench/
DImageCycleBench.cpp65 int rowsPerImage = SkScalarCeilToInt((SkScalar)fRepeatCnt / imagesPerRow); in onDraw() local
69 SkScalar imageYOffset = i * rowsPerImage * (kImageSize.fHeight + kPad); in onDraw()
/external/skia/src/gpu/dawn/
DGrDawnGpu.cpp365 srcBuffer.layout.rowsPerImage = height; in uploadTextureData()
422 srcBuffer.layout.rowsPerImage = h; in onClearBackendTexture()
633 dstBuffer.layout.rowsPerImage = height; in onReadPixels()
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp1584 …GLint rowsPerImage = (mState.unpackParameters.imageHeight) > 0 ? mState.unpackParameters.imageHeig… in getRequiredBufferSize() local
1588 GLint bytesPerImage = rowsPerImage * bytesPerRow; in getRequiredBufferSize()