Searched refs:rposY (Results 1 – 1 of 1) sorted by relevance
527 float rposY = 1.f - posY; in generateTextureData() local528 …tcu::Vec4 c = colors[0] * (posX * posY) + colors[1] * (rposX * posY) + colors[2] * (posX * rposY); in generateTextureData()