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Searched refs:rtAdjustmentVec (Results 1 – 8 of 8) sorted by relevance

/external/skqp/src/gpu/gl/
DGrGLProgram.cpp156 float rtAdjustmentVec[4]; in setRenderTargetState() local
157 fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec); in setRenderTargetState()
158 fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec); in setRenderTargetState()
/external/skia/src/gpu/gl/
DGrGLProgram.cpp170 float rtAdjustmentVec[4]; in setRenderTargetState() local
171 fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec); in setRenderTargetState()
172 fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec); in setRenderTargetState()
/external/skia/src/gpu/d3d/
DGrD3DPipelineState.cpp86 float rtAdjustmentVec[4]; in setRenderTargetState() local
87 fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec); in setRenderTargetState()
88 fDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec); in setRenderTargetState()
/external/skia/src/gpu/vk/
DGrVkPipelineState.cpp267 float rtAdjustmentVec[4]; in setRenderTargetState() local
268 fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec); in setRenderTargetState()
269 fDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec); in setRenderTargetState()
/external/skqp/src/gpu/vk/
DGrVkPipelineState.cpp373 float rtAdjustmentVec[4]; in setRenderTargetState() local
374 fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec); in setRenderTargetState()
375 fDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec); in setRenderTargetState()
/external/skia/src/gpu/mtl/
DGrMtlPipelineState.mm149 float rtAdjustmentVec[4];
150 fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec);
151 fDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec);
/external/skqp/src/gpu/mtl/
DGrMtlPipelineState.mm157 float rtAdjustmentVec[4];
158 fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec);
159 fDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec);
/external/skia/src/gpu/dawn/
DGrDawnProgramBuilder.cpp473 float rtAdjustmentVec[4]; in setRenderTargetState() local
474 fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec); in setRenderTargetState()
475 fDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec); in setRenderTargetState()