Searched refs:rtAdjustmentVec (Results 1 – 8 of 8) sorted by relevance
/external/skqp/src/gpu/gl/ |
D | GrGLProgram.cpp | 156 float rtAdjustmentVec[4]; in setRenderTargetState() local 157 fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec); in setRenderTargetState() 158 fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec); in setRenderTargetState()
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/external/skia/src/gpu/gl/ |
D | GrGLProgram.cpp | 170 float rtAdjustmentVec[4]; in setRenderTargetState() local 171 fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec); in setRenderTargetState() 172 fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec); in setRenderTargetState()
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/external/skia/src/gpu/d3d/ |
D | GrD3DPipelineState.cpp | 86 float rtAdjustmentVec[4]; in setRenderTargetState() local 87 fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec); in setRenderTargetState() 88 fDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec); in setRenderTargetState()
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/external/skia/src/gpu/vk/ |
D | GrVkPipelineState.cpp | 267 float rtAdjustmentVec[4]; in setRenderTargetState() local 268 fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec); in setRenderTargetState() 269 fDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec); in setRenderTargetState()
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/external/skqp/src/gpu/vk/ |
D | GrVkPipelineState.cpp | 373 float rtAdjustmentVec[4]; in setRenderTargetState() local 374 fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec); in setRenderTargetState() 375 fDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec); in setRenderTargetState()
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/external/skia/src/gpu/mtl/ |
D | GrMtlPipelineState.mm | 149 float rtAdjustmentVec[4]; 150 fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec); 151 fDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec);
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/external/skqp/src/gpu/mtl/ |
D | GrMtlPipelineState.mm | 157 float rtAdjustmentVec[4]; 158 fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec); 159 fDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec);
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/external/skia/src/gpu/dawn/ |
D | GrDawnProgramBuilder.cpp | 473 float rtAdjustmentVec[4]; in setRenderTargetState() local 474 fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec); in setRenderTargetState() 475 fDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec); in setRenderTargetState()
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