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Searched refs:rteRounding (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/
DvktSpvAsmFloatControlsTests.cpp3023 bool rteRounding = (behaviorFlags & B_RTE_ROUNDING) != 0; in setupVulkanFeatures() local
3025 if (rteRounding || rtzRounding) in setupVulkanFeatures()
3030 floatControls.shaderRoundingModeRTEFloat16 = rteRounding; in setupVulkanFeatures()
3034 floatControls.shaderRoundingModeRTEFloat32 = rteRounding; in setupVulkanFeatures()
3038 floatControls.shaderRoundingModeRTEFloat64 = rteRounding; in setupVulkanFeatures()