Searched refs:rteRounding (Results 1 – 1 of 1) sorted by relevance
3023 bool rteRounding = (behaviorFlags & B_RTE_ROUNDING) != 0; in setupVulkanFeatures() local3025 if (rteRounding || rtzRounding) in setupVulkanFeatures()3030 floatControls.shaderRoundingModeRTEFloat16 = rteRounding; in setupVulkanFeatures()3034 floatControls.shaderRoundingModeRTEFloat32 = rteRounding; in setupVulkanFeatures()3038 floatControls.shaderRoundingModeRTEFloat64 = rteRounding; in setupVulkanFeatures()