Searched refs:run_linear (Results 1 – 10 of 10) sorted by relevance
/external/mesa3d/src/gallium/auxiliary/draw/ |
D | draw_vs.h | 87 void (PIPE_CDECL *run_linear)( struct draw_vs_variant *shader, 136 void (*run_linear)( struct draw_vertex_shader *shader, member
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D | draw_pt_fetch_shade_emit.c | 215 fse->active->run_linear( fse->active, in fse_run_linear() 337 fse->active->run_linear( fse->active, in fse_run_linear_elts() 377 fse->base.run_linear = fse_run_linear; in draw_pt_middle_fse()
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D | draw_pt_vsplit_tmp.h | 226 vsplit->middle->run_linear(vsplit->middle, istart, icount, flags); in vsplit_segment_simple_linear() 250 vsplit->middle->run_linear(vsplit->middle, istart, icount, flags); in vsplit_segment_loop_linear() 273 vsplit->middle->run_linear(vsplit->middle, istart, icount, flags); in vsplit_segment_fan_linear()
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D | draw_vs_variant.c | 175 vsvg->base.vs->run_linear( vsvg->base.vs, in vsvg_run_elts() 243 vsvg->base.vs->run_linear( vsvg->base.vs, in vsvg_run_linear() 312 vsvg->base.run_linear = vsvg_run_linear; in draw_vs_create_variant_generic()
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D | draw_pt.h | 110 void (*run_linear)(struct draw_pt_middle_end *, member
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D | draw_vs_llvm.c | 127 vs->base.run_linear = vs_llvm_run_linear; in draw_create_vs_llvm()
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D | draw_pt_fetch_shade_pipeline.c | 219 vshader->run_linear(vshader, in draw_vertex_shader_run() 519 fpme->base.run_linear = fetch_pipeline_linear_run; in draw_pt_fetch_pipeline_or_emit()
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D | draw_vs_exec.c | 237 vs->base.run_linear = vs_exec_run_linear; in draw_create_vs_exec()
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D | draw_pt_fetch_emit.c | 391 fetch_emit->base.run_linear = fetch_emit_run_linear; in draw_pt_fetch_emit()
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D | draw_pt_fetch_shade_pipeline_llvm.c | 922 fpme->base.run_linear = llvm_middle_end_linear_run; in draw_pt_fetch_pipeline_or_emit_llvm()
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