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Searched refs:sRGBtoLinearFF_FF00 (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/Pipeline/
DConstants.hpp75 unsigned short sRGBtoLinearFF_FF00[256]; member
DConstants.cpp281 sRGBtoLinearFF_FF00[i] = (unsigned short)(sRGBtoLinear((float)i / 0xFF) * 0xFF00 + 0.5f); in Constants()
DSamplerCore.cpp2520 Pointer<Byte> LUT = Pointer<Byte>(constants + OFFSET(Constants, sRGBtoLinearFF_FF00)); in sRGBtoLinearFF00()