Searched refs:sShaderLit (Results 1 – 3 of 3) sorted by relevance
19 SHADERLIT sShaderLit; variable150 sShaderLit.program = createProgram(sLitVertexSource, in initShaderPrograms()154 if (sShaderFlat.program == 0 || sShaderLit.program == 0 || in initShaderPrograms()165 glDeleteProgram(sShaderLit.program); in deInitShaderPrograms()177 if (program == sShaderLit.program) in bindShaderProgram()179 loc_mvp = sShaderLit.mvp; in bindShaderProgram()180 loc_normalMatrix = sShaderLit.normalMatrix; in bindShaderProgram()
256 if (object->shaderProgram == sShaderLit.program) in drawGLObject()258 loc_pos = sShaderLit.pos; in drawGLObject()259 loc_colorIn = sShaderLit.colorIn; in drawGLObject()260 loc_normal = sShaderLit.normal; in drawGLObject()477 result->shaderProgram = sShaderLit.program; in createSuperShape()683 bindShaderProgram(sShaderLit.program); in appInit()684 glUniform4fv(sShaderLit.ambient, 1, lightAmbient); in appInit()685 glUniform4fv(sShaderLit.light_0_diffuse, 1, light0Diffuse); in appInit()686 glUniform4fv(sShaderLit.light_1_diffuse, 1, light1Diffuse); in appInit()687 glUniform4fv(sShaderLit.light_2_diffuse, 1, light2Diffuse); in appInit()[all …]
57 extern SHADERLIT sShaderLit;