Searched refs:s_colorFragmentShader (Results 1 – 3 of 3) sorted by relevance
62 static const char* const s_colorFragmentShader = "#version 310 es\n" variable482 …amSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(s_colorFragmentShader)); in createShader()
47 static const char* const s_colorFragmentShader = "#version 310 es\n" variable488 …amSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(s_colorFragmentShader)); in createShader()811 …) << glu::VertexSource(s_positionColorOffsetShader) << glu::FragmentSource(s_colorFragmentShader)); in createShader()1053 …) << glu::VertexSource(s_positionColorOffsetShader) << glu::FragmentSource(s_colorFragmentShader)); in createShader()1273 …urces() << glu::VertexSource(s_positionColorShader) << glu::FragmentSource(s_colorFragmentShader)); in createShader()
88 static const char* const s_colorFragmentShader = "#version 300 es\n" variable3969 …Sources() << glu::VertexSource(s_colorVertexShader) << glu::FragmentSource(s_colorFragmentShader)); in init()