Searched refs:s_cubeTransforms (Results 1 – 4 of 4) sorted by relevance
266 static const float s_cubeTransforms[][3*3] = in MultiTexShader() local369 DE_STATIC_ASSERT((int)tcu::CUBEFACE_LAST == DE_LENGTH_OF_ARRAY(s_cubeTransforms)); in MultiTexShader()387 …Mat3 finalTrans = Mat3(s_cubeTransforms[faceNdx]) * planarTrans; // Final transformation from pla… in MultiTexShader()
322 static const float s_cubeTransforms[][3*3] = in setFace() local350 m_coordMat = tcu::Mat3(s_cubeTransforms[face]); in setFace()
372 static const float s_cubeTransforms[][3*3] = in MultiTexShader() local473 DE_STATIC_ASSERT((int)tcu::CUBEFACE_LAST == DE_LENGTH_OF_ARRAY(s_cubeTransforms)); in MultiTexShader()491 …Mat4 finalTrans = matExtend3To4(Mat3(s_cubeTransforms[faceNdx]) * planarTrans); // Final transfor… in MultiTexShader()
463 static const float s_cubeTransforms[][3*3] = in setFace() local491 m_coordMat = tcu::Mat3(s_cubeTransforms[face]); in setFace()