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/external/mesa3d/src/compiler/glsl/
Dir_reader.cpp943 s_expression *s_proj = NULL; in read_texture() local
952 { "tex", s_type, s_sampler, s_coord, s_offset, s_proj, s_shadow }; in read_texture()
968 { tag, s_type, s_sampler, s_coord, s_offset, s_proj, s_shadow, s_lod }; in read_texture()
1039 s_int *proj_as_int = SX_AS_INT(s_proj); in read_texture()
1043 tex->projector = read_rvalue(s_proj); in read_texture()