Searched refs:s_rand (Results 1 – 1 of 1) sorted by relevance
80 static GLuint s_rand = s_rand_start; variable88 const GLuint rand = s_rand++; in GetRandUint()90 if (s_rand_max <= s_rand) in GetRandUint()92 s_rand = s_rand_start; in GetRandUint()23255 const GLuint gen_start = Utils::s_rand; in test()23260 Utils::s_rand = gen_start; in test()24497 const GLuint gen_start = Utils::s_rand; in test()24505 Utils::s_rand = gen_start; in test()24900 const GLuint rand_start = Utils::s_rand; in test()24903 Utils::s_rand = rand_start; in test()