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Searched refs:s_targets (Results 1 – 4 of 4) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cDirectStateAccessQueriesTests.cpp457 gl.createQueries(s_targets[i], -1, &query); /* Create negative number of queries. */ in testNegativeNumberOfObjects()
645 gl.createQueries(s_targets[0], 1, &query); in testInvalidQueryName()
648 gl.beginQuery(s_targets[0], query); in testInvalidQueryName()
723 gl.endQuery(s_targets[0]); in testInvalidQueryName()
773 gl.createQueries(s_targets[0], 1, &query); in testInvalidBufferName()
902 gl.createQueries(s_targets[0], 1, &query); in testInvalidParameterName()
1027 gl.createQueries(s_targets[0], 1, &query); in testBufferOverflow()
1154 gl.createQueries(s_targets[0], 1, &query); in testBufferNegativeOffset()
1255 if (maybe_target == s_targets[i]) in isTarget()
1291 const glw::GLenum ErrorsTest::s_targets[] = { member in gl4cts::DirectStateAccess::Queries::ErrorsTest
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Dgl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp413 for (glw::GLuint j = 1; j <= MaxTextureLevels(s_targets[i]); ++j) in iterate()
417 is_ok &= Test(GL_COLOR_ATTACHMENT0 + k, true, s_targets[i], GL_RGBA8, j); in iterate()
421 is_ok &= Test(GL_DEPTH_ATTACHMENT, false, s_targets[i], GL_DEPTH_COMPONENT24, j); in iterate()
424 is_ok &= Test(GL_STENCIL_ATTACHMENT, false, s_targets[i], GL_STENCIL_INDEX8, j); in iterate()
427 is_ok &= Test(GL_DEPTH_STENCIL_ATTACHMENT, false, s_targets[i], GL_DEPTH24_STENCIL8, j); in iterate()
776 const glw::GLenum TextureAttachmentTest::s_targets[] = { GL_TEXTURE_RECTANGLE, GL_TEXTURE_2D, GL_TE… member in gl4cts::DirectStateAccess::Framebuffers::TextureAttachmentTest
780 const glw::GLuint TextureAttachmentTest::s_targets_count = sizeof(s_targets) / sizeof(s_targets[0]);
835 …glw::GLuint layers_counts[] = { (GL_TEXTURE_CUBE_MAP_ARRAY == (glw::GLuint)s_targets[i]) ? 6u : 1u, in iterate()
836 (GL_TEXTURE_CUBE_MAP_ARRAY == (glw::GLuint)s_targets[i]) ? 192u : 192u, in iterate()
837 MaxTextureLayers(s_targets[i]) }; in iterate()
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Dgl4cDirectStateAccessTests.hpp958 static const glw::GLenum s_targets[]; member in gl4cts::DirectStateAccess::Queries::ErrorsTest
1079 static const glw::GLenum s_targets[]; member in gl4cts::DirectStateAccess::Queries::FunctionalTest
2340 static const glw::GLenum s_targets[]; member in gl4cts::DirectStateAccess::Framebuffers::TextureAttachmentTest
2420 static const glw::GLenum s_targets[]; member in gl4cts::DirectStateAccess::Framebuffers::TextureLayerAttachmentTest
/external/deqp/modules/gles3/functional/
Des3fFboCompletenessTests.cpp388 static const GLenum s_targets[] = in build() local
399 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_targets) == DE_LENGTH_OF_ARRAY(m_params.numSamples)); in build()
401 for (int i = 0; i < DE_LENGTH_OF_ARRAY(s_targets); i++) in build()
403 const GLenum target = s_targets[i]; in build()