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Searched refs:s_typebitMap (Results 1 – 1 of 1) sorted by relevance

/external/deqp/framework/opengl/
DgluShaderProgram.cpp561 static const deUint32 s_typebitMap[] = in getGLShaderTypeBit() local
576 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_typebitMap) == SHADERTYPE_LAST); in getGLShaderTypeBit()
577 DE_ASSERT(de::inBounds<int>(shaderType, 0, DE_LENGTH_OF_ARRAY(s_typebitMap))); in getGLShaderTypeBit()
578 return s_typebitMap[shaderType]; in getGLShaderTypeBit()