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Searched refs:safeMode (Results 1 – 8 of 8) sorted by relevance

/external/markdown/markdown/
Dpostprocessors.py47 if self.markdown.safeMode and not safe:
48 if str(self.markdown.safeMode).lower() == 'escape':
50 elif str(self.markdown.safeMode).lower() == 'remove':
54 if safe or not self.markdown.safeMode:
Dinlinepatterns.py270 if self.markdown.safeMode and not safe_url:
D__init__.py209 self.safeMode = safe_mode
/external/lottie/lottie/src/main/java/com/airbnb/lottie/
DLottieDrawable.java66 private boolean safeMode = false; field in LottieDrawable
312 public void setSafeMode(boolean safeMode) { in setSafeMode() argument
313 this.safeMode = safeMode; in setSafeMode()
355 if (safeMode) { in draw()
DLottieAnimationView.java957 public void setSafeMode(boolean safeMode) { in setSafeMode() argument
958 lottieDrawable.setSafeMode(safeMode); in setSafeMode()
/external/replicaisland/src/com/replica/replicaisland/
DAndouKun.java304 final boolean safeMode = prefs.getBoolean(PreferenceConstants.PREFERENCE_SAFE_MODE, false); in onResume()
319 mGame.setSafeMode(safeMode); in onResume()
DGLSurfaceView.java514 public void setSafeMode(boolean safeMode) { in setSafeMode() argument
515 mGLThread.setSafeMode(safeMode); in setSafeMode()
/external/lottie/
DCHANGELOG.md3 * Added a safeMode API that wraps draw with a try/catch. Can be used for problematic devices