Searched refs:safe_constlens (Results 1 – 2 of 2) sorted by relevance
122 uint32_t safe_constlens = ir3_trim_constlen(variants, key->vs->compiler); in ir3_cache_lookup() local127 if (safe_constlens & (1 << stage)) { in ir3_cache_lookup()138 shader_key.safe_constlen = !!(safe_constlens & (1 << MESA_SHADER_VERTEX)); in ir3_cache_lookup()
2120 uint32_t safe_constlens = ir3_trim_constlen(builder->variants, compiler); in tu_pipeline_builder_compile_shaders() local2129 if (safe_constlens & (1 << stage)) { in tu_pipeline_builder_compile_shaders()2147 key.safe_constlen = !!(safe_constlens & (1 << MESA_SHADER_VERTEX)); in tu_pipeline_builder_compile_shaders()