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/external/mesa3d/src/gallium/drivers/freedreno/a6xx/
Dfd6_blend.h43 unsigned sample_mask; member
62 struct fd6_blend_stateobj *blend, unsigned sample_mask);
66 unsigned nr_samples, unsigned sample_mask) in fd6_blend_variant() argument
77 if ((mask & v->sample_mask) == (mask & sample_mask)) { in fd6_blend_variant()
82 return __fd6_setup_blend_variant(blend, sample_mask); in fd6_blend_variant()
Dfd6_blend.c60 __fd6_setup_blend_variant(struct fd6_blend_stateobj *blend, unsigned sample_mask) in __fd6_setup_blend_variant() argument
137 .sample_mask = sample_mask in __fd6_setup_blend_variant()
140 so->sample_mask = sample_mask; in __fd6_setup_blend_variant()
/external/deqp/android/cts/master/
Dgles31-565-no-depth-no-stencil.txt12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuf…
17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebu…
18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_fr…
19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer
20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer
21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebu…
Dgles31-rotate-portrait.txt12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuf…
17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebu…
18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_fr…
19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer
20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer
21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebu…
Dgles31-rotate-landscape.txt12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuf…
17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebu…
18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_fr…
19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer
20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer
21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebu…
/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.2.x/
Dgles31-565-no-depth-no-stencil.txt12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuf…
17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebu…
18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_fr…
19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer
20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer
21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebu…
Dgles32-565-no-depth-no-stencil.txt12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuf…
17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebu…
18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_fr…
19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer
20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer
21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebu…
Dgles31-rotate-portrait.txt12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuf…
17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebu…
18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_fr…
19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer
20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer
21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebu…
Dgles31-rotate-reverse-portrait.txt12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuf…
17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebu…
18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_fr…
19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer
20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer
21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebu…
Dgles31-rotate-landscape.txt12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuf…
17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebu…
18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_fr…
19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer
20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer
21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebu…
Dgles31-rotate-reverse-landscape.txt12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuf…
17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebu…
18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_fr…
19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer
20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer
21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebu…
Dgles32-rotate-portrait.txt12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuf…
17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebu…
18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_fr…
19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer
20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer
21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebu…
Dgles32-rotate-reverse-portrait.txt12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuf…
17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebu…
18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_fr…
19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer
20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer
21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebu…
/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.5.x/
Dgles31-565-no-depth-no-stencil.txt12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuf…
17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebu…
18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_fr…
19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer
20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer
21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebu…
/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.4.x/
Dgles31-565-no-depth-no-stencil.txt12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuf…
17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebu…
18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_fr…
19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer
20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer
21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebu…
/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.6.x/
Dgles31-565-no-depth-no-stencil.txt12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuf…
17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebu…
18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_fr…
19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer
20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer
21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebu…
Dgles31-rotate-reverse-portrait.txt12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuf…
17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebu…
18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_fr…
19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer
20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer
21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebu…
/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/3.2.3.x/
Dgles31-565-no-depth-no-stencil.txt12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuf…
17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebu…
18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_fr…
19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer
20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer
21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebu…
Dgles31-rotate-reverse-landscape.txt12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuf…
17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebu…
18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_fr…
19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer
20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer
21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebu…
/external/deqp/external/openglcts/data/mustpass/gles/aosp_mustpass/master/
Dgles31-565-no-depth-no-stencil.txt12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuf…
17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebu…
18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_fr…
19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer
20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer
21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebu…
Dgles31-rotate-landscape.txt12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuf…
17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebu…
18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_fr…
19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer
20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer
21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebu…
/external/mesa3d/src/mesa/state_tracker/
Dst_atom_msaa.c116 unsigned sample_mask = 0xffffffff; in st_update_sample_state() local
130 sample_mask = (1 << nr_bits) - 1; in st_update_sample_state()
132 sample_mask = ~sample_mask; in st_update_sample_state()
135 sample_mask &= st->ctx->Multisample.SampleMaskValue; in st_update_sample_state()
138 cso_set_sample_mask(st->cso_context, sample_mask); in st_update_sample_state()
/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_state_blend.c178 unsigned sample_mask) in llvmpipe_set_sample_mask() argument
182 if (sample_mask != llvmpipe->sample_mask) { in llvmpipe_set_sample_mask()
183 llvmpipe->sample_mask = sample_mask; in llvmpipe_set_sample_mask()
220 llvmpipe->sample_mask = ~0; in llvmpipe_init_blend_funcs()
/external/deqp/external/openglcts/modules/gles31/
Des31cTextureStorageMultisampleSampleMaskiTests.cpp70 for (int sample_mask = 0; sample_mask < gl_max_sample_mask_words_value; ++sample_mask) in iterate() local
72 gl.sampleMaski(sample_mask, 0); in iterate()
/external/mesa3d/src/gallium/drivers/zink/
Dzink_screen.c562 VkSampleCountFlagBits sample_mask = vk_sample_count_flags(sample_count); in zink_is_format_supported() local
563 if (!sample_mask) in zink_is_format_supported()
569 … (screen->info.props.limits.framebufferDepthSampleCounts & sample_mask) != sample_mask) in zink_is_format_supported()
572 … (screen->info.props.limits.sampledImageDepthSampleCounts & sample_mask) != sample_mask) in zink_is_format_supported()
577 … (screen->info.props.limits.framebufferStencilSampleCounts & sample_mask) != sample_mask) in zink_is_format_supported()
580 … (screen->info.props.limits.sampledImageStencilSampleCounts & sample_mask) != sample_mask) in zink_is_format_supported()
585 !(screen->info.props.limits.framebufferColorSampleCounts & sample_mask)) in zink_is_format_supported()
588 !(screen->info.props.limits.sampledImageIntegerSampleCounts & sample_mask)) in zink_is_format_supported()
592 !(screen->info.props.limits.framebufferColorSampleCounts & sample_mask)) in zink_is_format_supported()
595 !(screen->info.props.limits.sampledImageColorSampleCounts & sample_mask)) in zink_is_format_supported()

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