Searched refs:samplerCubeShadow (Results 1 – 25 of 52) sorted by relevance
123
/external/mesa3d/docs/relnotes/ |
D | 10.2.4.rst | 66 - nv50/ir: ignore bias for samplerCubeShadow on nv50 90 - st/mesa: fix samplerCubeShadow with bias 91 - radeonsi: fix samplerCubeShadow with bias
|
D | 10.2.5.rst | 90 - nv50/ir: ignore bias for samplerCubeShadow on nv50 129 - st/mesa: fix samplerCubeShadow with bias 130 - radeonsi: fix samplerCubeShadow with bias
|
/external/deqp/data/gles3/shaders/ |
D | invalid_texture_functions.test | 203 uniform mediump samplerCubeShadow s; 431 uniform mediump samplerCubeShadow s; 450 uniform mediump samplerCubeShadow s; 583 uniform mediump samplerCubeShadow s; 659 uniform mediump samplerCubeShadow s; 735 uniform mediump samplerCubeShadow s; 830 uniform mediump samplerCubeShadow s; 1001 uniform mediump samplerCubeShadow s; 1020 uniform mediump samplerCubeShadow s;
|
/external/deqp/data/gles31/shaders/es31/ |
D | declarations.test | 84 case samplerCubeShadow 89 uniform samplerCubeShadow samp;
|
/external/angle/third_party/vulkan-deps/glslang/src/Test/ |
D | spv.queryL.frag | 18 uniform samplerCubeShadow sampCubes;
|
D | web.separate.frag | 50 samplerCubeShadow (texCube, sShadow);
|
D | newTexture.frag | 8 uniform samplerCubeShadow sCubeShadow;
|
D | spv.newTexture.frag | 7 uniform samplerCubeShadow sCubeShadow;
|
D | web.texture.frag | 5 layout(binding = 4) uniform lowp samplerCubeShadow sCubeShadow;
|
D | spv.separate.frag | 67 samplerCubeShadow (texCube, sShadow);
|
D | spv.sparseTextureClamp.frag | 7 uniform samplerCubeShadow sCubeShadow;
|
D | spv.sparseTexture.frag | 7 uniform samplerCubeShadow sCubeShadow;
|
/external/deqp-deps/glslang/Test/ |
D | spv.queryL.frag | 18 uniform samplerCubeShadow sampCubes;
|
D | web.separate.frag | 50 samplerCubeShadow (texCube, sShadow);
|
D | newTexture.frag | 8 uniform samplerCubeShadow sCubeShadow;
|
D | spv.newTexture.frag | 7 uniform samplerCubeShadow sCubeShadow;
|
D | spv.separate.frag | 67 samplerCubeShadow (texCube, sShadow);
|
D | web.texture.frag | 5 layout(binding = 4) uniform lowp samplerCubeShadow sCubeShadow;
|
D | spv.sparseTextureClamp.frag | 7 uniform samplerCubeShadow sCubeShadow;
|
D | spv.sparseTexture.frag | 7 uniform samplerCubeShadow sCubeShadow;
|
/external/swiftshader/src/OpenGL/compiler/ |
D | Initialize.cpp | 338 TType *samplerCubeShadow = new TType(EbtSamplerCubeShadow); in InsertBuiltInFunctions() local 342 symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", samplerCubeShadow, float4); in InsertBuiltInFunctions() 350 symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", samplerCubeShadow, float4, float1); in InsertBuiltInFunctions() 359 symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", samplerCubeShadow, int1); in InsertBuiltInFunctions() 422 …symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", samplerCubeShadow, float4, float3… in InsertBuiltInFunctions()
|
/external/mesa3d/src/compiler/glsl/tests/ |
D | sampler_types_test.cpp | 88 T(samplerCubeShadow, GLSL_SAMPLER_DIM_CUBE, GLSL_TYPE_FLOAT, NONARRAY, SHADOW, 3)
|
/external/skqp/src/sksl/ |
D | sksl.inc | 244 int2 textureSize(samplerCubeShadow sampler, int lod); 267 float2 textureQueryLod(samplerCubeShadow sampler, float3 P); 280 int textureQueryLevels(samplerCubeShadow sampler); 305 float texture(samplerCubeShadow sampler, float4 P); 306 float texture(samplerCubeShadow sampler, float4 P, float bias); 444 float textureGrad(samplerCubeShadow sampler, float4 P, float3 dPdx, float3 dPdy); 493 float4 textureGather(samplerCubeShadow sampler, float3 P, float refZ);
|
/external/deqp-deps/glslang/Test/baseResults/ |
D | newTexture.frag.out | 217 0:71 'sCubeShadow' ( uniform samplerCubeShadow) 237 0:? 'sCubeShadow' ( uniform samplerCubeShadow) 479 0:71 'sCubeShadow' ( uniform samplerCubeShadow) 499 0:? 'sCubeShadow' ( uniform samplerCubeShadow)
|
/external/angle/third_party/vulkan-deps/glslang/src/Test/baseResults/ |
D | newTexture.frag.out | 217 0:71 'sCubeShadow' ( uniform samplerCubeShadow) 237 0:? 'sCubeShadow' ( uniform samplerCubeShadow) 479 0:71 'sCubeShadow' ( uniform samplerCubeShadow) 499 0:? 'sCubeShadow' ( uniform samplerCubeShadow)
|
123