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Searched refs:samplerCubeShadow (Results 1 – 25 of 52) sorted by relevance

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/external/mesa3d/docs/relnotes/
D10.2.4.rst66 - nv50/ir: ignore bias for samplerCubeShadow on nv50
90 - st/mesa: fix samplerCubeShadow with bias
91 - radeonsi: fix samplerCubeShadow with bias
D10.2.5.rst90 - nv50/ir: ignore bias for samplerCubeShadow on nv50
129 - st/mesa: fix samplerCubeShadow with bias
130 - radeonsi: fix samplerCubeShadow with bias
/external/deqp/data/gles3/shaders/
Dinvalid_texture_functions.test203 uniform mediump samplerCubeShadow s;
431 uniform mediump samplerCubeShadow s;
450 uniform mediump samplerCubeShadow s;
583 uniform mediump samplerCubeShadow s;
659 uniform mediump samplerCubeShadow s;
735 uniform mediump samplerCubeShadow s;
830 uniform mediump samplerCubeShadow s;
1001 uniform mediump samplerCubeShadow s;
1020 uniform mediump samplerCubeShadow s;
/external/deqp/data/gles31/shaders/es31/
Ddeclarations.test84 case samplerCubeShadow
89 uniform samplerCubeShadow samp;
/external/angle/third_party/vulkan-deps/glslang/src/Test/
Dspv.queryL.frag18 uniform samplerCubeShadow sampCubes;
Dweb.separate.frag50 samplerCubeShadow (texCube, sShadow);
DnewTexture.frag8 uniform samplerCubeShadow sCubeShadow;
Dspv.newTexture.frag7 uniform samplerCubeShadow sCubeShadow;
Dweb.texture.frag5 layout(binding = 4) uniform lowp samplerCubeShadow sCubeShadow;
Dspv.separate.frag67 samplerCubeShadow (texCube, sShadow);
Dspv.sparseTextureClamp.frag7 uniform samplerCubeShadow sCubeShadow;
Dspv.sparseTexture.frag7 uniform samplerCubeShadow sCubeShadow;
/external/deqp-deps/glslang/Test/
Dspv.queryL.frag18 uniform samplerCubeShadow sampCubes;
Dweb.separate.frag50 samplerCubeShadow (texCube, sShadow);
DnewTexture.frag8 uniform samplerCubeShadow sCubeShadow;
Dspv.newTexture.frag7 uniform samplerCubeShadow sCubeShadow;
Dspv.separate.frag67 samplerCubeShadow (texCube, sShadow);
Dweb.texture.frag5 layout(binding = 4) uniform lowp samplerCubeShadow sCubeShadow;
Dspv.sparseTextureClamp.frag7 uniform samplerCubeShadow sCubeShadow;
Dspv.sparseTexture.frag7 uniform samplerCubeShadow sCubeShadow;
/external/swiftshader/src/OpenGL/compiler/
DInitialize.cpp338 TType *samplerCubeShadow = new TType(EbtSamplerCubeShadow); in InsertBuiltInFunctions() local
342 symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", samplerCubeShadow, float4); in InsertBuiltInFunctions()
350 symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", samplerCubeShadow, float4, float1); in InsertBuiltInFunctions()
359 symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", samplerCubeShadow, int1); in InsertBuiltInFunctions()
422 …symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", samplerCubeShadow, float4, float3… in InsertBuiltInFunctions()
/external/mesa3d/src/compiler/glsl/tests/
Dsampler_types_test.cpp88 T(samplerCubeShadow, GLSL_SAMPLER_DIM_CUBE, GLSL_TYPE_FLOAT, NONARRAY, SHADOW, 3)
/external/skqp/src/sksl/
Dsksl.inc244 int2 textureSize(samplerCubeShadow sampler, int lod);
267 float2 textureQueryLod(samplerCubeShadow sampler, float3 P);
280 int textureQueryLevels(samplerCubeShadow sampler);
305 float texture(samplerCubeShadow sampler, float4 P);
306 float texture(samplerCubeShadow sampler, float4 P, float bias);
444 float textureGrad(samplerCubeShadow sampler, float4 P, float3 dPdx, float3 dPdy);
493 float4 textureGather(samplerCubeShadow sampler, float3 P, float refZ);
/external/deqp-deps/glslang/Test/baseResults/
DnewTexture.frag.out217 0:71 'sCubeShadow' ( uniform samplerCubeShadow)
237 0:? 'sCubeShadow' ( uniform samplerCubeShadow)
479 0:71 'sCubeShadow' ( uniform samplerCubeShadow)
499 0:? 'sCubeShadow' ( uniform samplerCubeShadow)
/external/angle/third_party/vulkan-deps/glslang/src/Test/baseResults/
DnewTexture.frag.out217 0:71 'sCubeShadow' ( uniform samplerCubeShadow)
237 0:? 'sCubeShadow' ( uniform samplerCubeShadow)
479 0:71 'sCubeShadow' ( uniform samplerCubeShadow)
499 0:? 'sCubeShadow' ( uniform samplerCubeShadow)

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