Searched refs:samplerIdx (Results 1 – 6 of 6) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fFboSRGBWriteControlTests.cpp | 154 for (int samplerIdx = 0; samplerIdx < samplerTotal; samplerIdx++) in buildSamplingPassType() local 161 … << " texelColor" << samplerIdx << " = texture(uTexture" << samplerIdx << ", vs_aTexCoord); \n"; in buildSamplingPassType() 167 …<< " texelColor" << samplerIdx << " = textureLod(uTexture" << samplerIdx << ", vs_aTexCoord, 0.0f… in buildSamplingPassType() 173 …<< " texelColor" << samplerIdx << " = textureGrad(uTexture" << samplerIdx << ", vs_aTexCoord, vec… in buildSamplingPassType() 179 …<< " texelColor" << samplerIdx << " = textureOffset(uTexture" << samplerIdx << ", vs_aTexCoord, i… in buildSamplingPassType() 185 …<< " texelColor" << samplerIdx << " = textureProj(uTexture" << samplerIdx << ", vec3(vs_aTexCoord… in buildSamplingPassType() 694 for (int samplerIdx = 0; samplerIdx < m_samplerTotal; samplerIdx++) in TestShaderProgram() local 696 << "uniform sampler2D uTexture" << samplerIdx << "; \n"; in TestShaderProgram() 712 for (int samplerIdx = 0; samplerIdx < m_samplerTotal; samplerIdx++) in TestShaderProgram() local 714 <<" mediump vec4 texelColor" << samplerIdx << " = vec4(0.0f, 0.0f, 0.0f, 1.0f); \n"; in TestShaderProgram() [all …]
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D | es31fSRGBDecodeTests.cpp | 892 …void bindSamplerToTexture (const int samplerIdx, const int textureIdx, const deUint32 textur… 893 void activateSampler (const int samplerIdx, const bool active); 993 for (std::size_t samplerIdx = 0; samplerIdx < m_samplerList.size(); samplerIdx++) in deinit() local 995 delete m_samplerList[samplerIdx]; in deinit() 1204 void SRGBTestCase::bindSamplerToTexture (const int samplerIdx, const int textureIdx, const deUint32… in bindSamplerToTexture() argument 1208 m_samplerList[samplerIdx]->setTextureUnit(enumConversion); in bindSamplerToTexture() 1211 void SRGBTestCase::activateSampler (const int samplerIdx, const bool active) in activateSampler() argument 1213 m_samplerList[samplerIdx]->setIsActive(active); in activateSampler() 1267 for (int samplerIdx = 0; samplerIdx < (int)m_samplerList.size(); samplerIdx++) in render() local 1269 if (m_samplerList[samplerIdx]->getIsActive() == true) in render() [all …]
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/external/skia/src/gpu/glsl/ |
D | GrGLSLProgramBuilder.cpp | 175 int samplerIdx = 0; in emitFragProc() local 179 name.printf("TextureSampler_%d", samplerIdx++); in emitFragProc()
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/external/skqp/src/gpu/glsl/ |
D | GrGLSLProgramBuilder.cpp | 188 int samplerIdx = 0; in emitAndInstallFragProc() local 192 name.printf("TextureSampler_%d", samplerIdx++); in emitAndInstallFragProc()
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/external/angle/src/libANGLE/ |
D | State.cpp | 530 for (size_t samplerIdx = 0; samplerIdx < mSamplers.size(); samplerIdx++) in reset() local 532 mSamplers[samplerIdx].set(context, nullptr); in reset()
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/external/deqp/external/vulkancts/modules/vulkan/descriptor_indexing/ |
D | vktDescriptorSetsIndexingTests.cpp | 3634 for (deUint32 samplerIdx = 0; samplerIdx < variables.validDescriptorCount; ++samplerIdx) in createAndPopulateDescriptors() local 3636 …variables.descriptorSamplers[samplerIdx] = ut::SamplerSp(new Move<VkSampler>(vk::createSampler(m_v… in createAndPopulateDescriptors()
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