Searched refs:samplerObject (Results 1 – 5 of 5) sorted by relevance
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | ResourceManager.cpp | 221 Sampler *samplerObject = mSamplerNameSpace.remove(sampler); in deleteSampler() local 223 if(samplerObject) in deleteSampler() 225 samplerObject->release(); in deleteSampler() 342 Sampler *samplerObject = new Sampler(sampler); in checkSamplerAllocation() local 343 samplerObject->addRef(); in checkSamplerAllocation() 345 mSamplerNameSpace.insert(sampler, samplerObject); in checkSamplerAllocation()
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D | Context.cpp | 1298 Sampler* samplerObject = getSampler(sampler); in bindSampler() local 1300 mState.sampler[unit] = samplerObject; in bindSampler() 1302 return !!samplerObject; in bindSampler() 1764 Sampler *samplerObject = getSampler(sampler); in samplerParameteri() local 1765 ASSERT(samplerObject); in samplerParameteri() 1769 …case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(static_cast<GLenum>(param)); … in samplerParameteri() 1770 …case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(static_cast<GLenum>(param)); … in samplerParameteri() 1771 …case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(static_cast<GLenum>(param)); … in samplerParameteri() 1772 …case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(static_cast<GLenum>(param)); … in samplerParameteri() 1773 …case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(static_cast<GLenum>(param)); … in samplerParameteri() [all …]
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/external/angle/src/libANGLE/ |
D | Context.cpp | 2985 Sampler *const samplerObject = in samplerParameteri() local 2987 SetSamplerParameteri(this, samplerObject, pname, param); in samplerParameteri() 2992 Sampler *const samplerObject = in samplerParameteriv() local 2994 SetSamplerParameteriv(this, samplerObject, pname, param); in samplerParameteriv() 2999 Sampler *const samplerObject = in samplerParameterIiv() local 3001 SetSamplerParameterIiv(this, samplerObject, pname, param); in samplerParameterIiv() 3006 Sampler *const samplerObject = in samplerParameterIuiv() local 3008 SetSamplerParameterIuiv(this, samplerObject, pname, param); in samplerParameterIuiv() 3037 Sampler *const samplerObject = in samplerParameterf() local 3039 SetSamplerParameterf(this, samplerObject, pname, param); in samplerParameterf() [all …]
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Renderer9.cpp | 3227 gl::Sampler *samplerObject = glState.getSampler(textureUnit); in applyTextures() local 3230 samplerObject ? samplerObject->getSamplerState() : texture->getSamplerState(); in applyTextures()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | StateManager11.cpp | 2755 gl::Sampler *samplerObject = glState.getSampler(textureUnit); in applyTexturesForSRVs() local 2758 samplerObject ? samplerObject->getSamplerState() : texture->getSamplerState(); in applyTexturesForSRVs()
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