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Searched refs:samplerObject (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DResourceManager.cpp221 Sampler *samplerObject = mSamplerNameSpace.remove(sampler); in deleteSampler() local
223 if(samplerObject) in deleteSampler()
225 samplerObject->release(); in deleteSampler()
342 Sampler *samplerObject = new Sampler(sampler); in checkSamplerAllocation() local
343 samplerObject->addRef(); in checkSamplerAllocation()
345 mSamplerNameSpace.insert(sampler, samplerObject); in checkSamplerAllocation()
DContext.cpp1298 Sampler* samplerObject = getSampler(sampler); in bindSampler() local
1300 mState.sampler[unit] = samplerObject; in bindSampler()
1302 return !!samplerObject; in bindSampler()
1764 Sampler *samplerObject = getSampler(sampler); in samplerParameteri() local
1765 ASSERT(samplerObject); in samplerParameteri()
1769 …case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(static_cast<GLenum>(param)); … in samplerParameteri()
1770 …case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(static_cast<GLenum>(param)); … in samplerParameteri()
1771 …case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(static_cast<GLenum>(param)); … in samplerParameteri()
1772 …case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(static_cast<GLenum>(param)); … in samplerParameteri()
1773 …case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(static_cast<GLenum>(param)); … in samplerParameteri()
[all …]
/external/angle/src/libANGLE/
DContext.cpp2985 Sampler *const samplerObject = in samplerParameteri() local
2987 SetSamplerParameteri(this, samplerObject, pname, param); in samplerParameteri()
2992 Sampler *const samplerObject = in samplerParameteriv() local
2994 SetSamplerParameteriv(this, samplerObject, pname, param); in samplerParameteriv()
2999 Sampler *const samplerObject = in samplerParameterIiv() local
3001 SetSamplerParameterIiv(this, samplerObject, pname, param); in samplerParameterIiv()
3006 Sampler *const samplerObject = in samplerParameterIuiv() local
3008 SetSamplerParameterIuiv(this, samplerObject, pname, param); in samplerParameterIuiv()
3037 Sampler *const samplerObject = in samplerParameterf() local
3039 SetSamplerParameterf(this, samplerObject, pname, param); in samplerParameterf()
[all …]
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp3227 gl::Sampler *samplerObject = glState.getSampler(textureUnit); in applyTextures() local
3230 samplerObject ? samplerObject->getSamplerState() : texture->getSamplerState(); in applyTextures()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp2755 gl::Sampler *samplerObject = glState.getSampler(textureUnit); in applyTexturesForSRVs() local
2758 samplerObject ? samplerObject->getSamplerState() : texture->getSamplerState(); in applyTexturesForSRVs()