Searched refs:samplerRange (Results 1 – 2 of 2) sorted by relevance
2744 const gl::RangeUI samplerRange = mProgramD3D->getUsedSamplerRange(shaderType); in applyTexturesForSRVs() local2745 for (unsigned int samplerIndex = samplerRange.low(); samplerIndex < samplerRange.high(); in applyTexturesForSRVs()3300 const gl::RangeUI samplerRange = mProgramD3D->getUsedSamplerRange(type); in generateSwizzlesForShader() local3302 for (unsigned int i = samplerRange.low(); i < samplerRange.high(); i++) in generateSwizzlesForShader()
3216 const gl::RangeUI samplerRange = programD3D->getUsedSamplerRange(shaderType); in applyTextures() local3217 for (unsigned int samplerIndex = samplerRange.low(); samplerIndex < samplerRange.high(); in applyTextures()3256 for (int samplerIndex = samplerRange.high(); samplerIndex < samplerCount; samplerIndex++) in applyTextures()