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Searched refs:samplerRange (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp2744 const gl::RangeUI samplerRange = mProgramD3D->getUsedSamplerRange(shaderType); in applyTexturesForSRVs() local
2745 for (unsigned int samplerIndex = samplerRange.low(); samplerIndex < samplerRange.high(); in applyTexturesForSRVs()
3300 const gl::RangeUI samplerRange = mProgramD3D->getUsedSamplerRange(type); in generateSwizzlesForShader() local
3302 for (unsigned int i = samplerRange.low(); i < samplerRange.high(); i++) in generateSwizzlesForShader()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp3216 const gl::RangeUI samplerRange = programD3D->getUsedSamplerRange(shaderType); in applyTextures() local
3217 for (unsigned int samplerIndex = samplerRange.low(); samplerIndex < samplerRange.high(); in applyTextures()
3256 for (int samplerIndex = samplerRange.high(); samplerIndex < samplerCount; samplerIndex++) in applyTextures()