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Searched refs:samplerRangeHigh (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/
DProgramExecutable.cpp381 unsigned int samplerRangeHigh = stream->readInt<unsigned int>(); in load() local
382 mSamplerUniformRange = RangeUI(samplerRangeLow, samplerRangeHigh); in load()
/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp995 unsigned int samplerRangeLow, samplerRangeHigh; in load() local
997 stream->readInt(&samplerRangeHigh); in load()
998 mUsedShaderSamplerRanges[shaderType] = gl::RangeUI(samplerRangeLow, samplerRangeHigh); in load()