Searched refs:save_MatrixRotatefEXT (Results 1 – 1 of 1) sorted by relevance
9601 save_MatrixRotatefEXT(GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) in save_MatrixRotatefEXT() function9622 save_MatrixRotatefEXT(matrixMode, (GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z); in save_MatrixRotatedEXT()14598 SET_MatrixRotatefEXT(table, save_MatrixRotatefEXT); in _mesa_initialize_save_table()