Searched refs:save_UniformMatrix4x2fv (Results 1 – 1 of 1) sorted by relevance
7260 save_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, in save_UniformMatrix4x2fv() function14365 SET_UniformMatrix4x2fv(table, save_UniformMatrix4x2fv); in _mesa_initialize_save_table()