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Searched refs:scheduleForDraw (Results 1 – 5 of 5) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DHudSystem.java295 render.scheduleForDraw(mFuelBackgroundDrawable, location, SortConstants.HUD, false); in update()
304 render.scheduleForDraw(bitmap, location, SortConstants.HUD + 1, false); in update()
327 render.scheduleForDraw(bitmap, mFlyButtonLocation, SortConstants.HUD, false); in update()
347 render.scheduleForDraw(bitmap, mStompButtonLocation, SortConstants.HUD, false); in update()
377 …render.scheduleForDraw(mMovementSliderBaseDrawable, mMovementSliderBaseLocation, SortConstants.HUD… in update()
378 … render.scheduleForDraw(bitmap, mMovementSliderButtonLocation, SortConstants.HUD + 1, false); in update()
392 render.scheduleForDraw(mCoinDrawable, mCoinLocation, SortConstants.HUD, false); in update()
411 render.scheduleForDraw(mRubyDrawable, mRubyLocation, SortConstants.HUD, false); in update()
459 render.scheduleForDraw(bitmap, Vector2.ZERO, SortConstants.FADE, false); in update()
495 render.scheduleForDraw(mXDrawable, location, SortConstants.HUD, false); in drawNumber()
[all …]
DRenderComponent.java71 … system.scheduleForDraw(mDrawable, mPositionWorkspace, mPriority, mCameraRelative); in update()
DDebugSystem.java78 render.scheduleForDraw(bitmap, mWorkVector, SortConstants.HUD, true); in drawShape()
DMotionBlurComponent.java105 … renderer.scheduleForDraw(stepImage, record.position, mTargetPriority - (x + 1), true); in update()
DRenderSystem.java53 …public void scheduleForDraw(DrawableObject object, Vector2 position, int priority, boolean cameraR… in scheduleForDraw() method in RenderSystem