Searched refs:scheduleForDraw (Results 1 – 5 of 5) sorted by relevance
/external/replicaisland/src/com/replica/replicaisland/ |
D | HudSystem.java | 295 render.scheduleForDraw(mFuelBackgroundDrawable, location, SortConstants.HUD, false); in update() 304 render.scheduleForDraw(bitmap, location, SortConstants.HUD + 1, false); in update() 327 render.scheduleForDraw(bitmap, mFlyButtonLocation, SortConstants.HUD, false); in update() 347 render.scheduleForDraw(bitmap, mStompButtonLocation, SortConstants.HUD, false); in update() 377 …render.scheduleForDraw(mMovementSliderBaseDrawable, mMovementSliderBaseLocation, SortConstants.HUD… in update() 378 … render.scheduleForDraw(bitmap, mMovementSliderButtonLocation, SortConstants.HUD + 1, false); in update() 392 render.scheduleForDraw(mCoinDrawable, mCoinLocation, SortConstants.HUD, false); in update() 411 render.scheduleForDraw(mRubyDrawable, mRubyLocation, SortConstants.HUD, false); in update() 459 render.scheduleForDraw(bitmap, Vector2.ZERO, SortConstants.FADE, false); in update() 495 render.scheduleForDraw(mXDrawable, location, SortConstants.HUD, false); in drawNumber() [all …]
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D | RenderComponent.java | 71 … system.scheduleForDraw(mDrawable, mPositionWorkspace, mPriority, mCameraRelative); in update()
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D | DebugSystem.java | 78 render.scheduleForDraw(bitmap, mWorkVector, SortConstants.HUD, true); in drawShape()
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D | MotionBlurComponent.java | 105 … renderer.scheduleForDraw(stepImage, record.position, mTargetPriority - (x + 1), true); in update()
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D | RenderSystem.java | 53 …public void scheduleForDraw(DrawableObject object, Vector2 position, int priority, boolean cameraR… in scheduleForDraw() method in RenderSystem
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