Searched refs:scissorSize (Results 1 – 1 of 1) sorted by relevance
103 GLint scissorSize[4]; in checkPixel() local104 glGetIntegerv(GL_SCISSOR_BOX, scissorSize); in checkPixel()108 if (scissorSize[0] <= x && x < scissorSize[0] + scissorSize[2] && scissorSize[1] <= y && in checkPixel()109 y < scissorSize[1] + scissorSize[3]) in checkPixel()